- Joined
- Aug 27, 2013
- Messages
- 691
- Reaction score
- 1,475
The most time consuming, repetitive and one of the most calculations required, but at the same time - the most crucial file explanation.
It has variety of things to consider and can make your server slightly more unique, if you dedicate enough time to work on this file.
Hope this helps newbies and refreshes memory for other members!
It has variety of things to consider and can make your server slightly more unique, if you dedicate enough time to work on this file.
Hope this helps newbies and refreshes memory for other members!
Full description:
[WorldDrop] - row number, mainly for "logs".
(Can be 0 for more "cleaner" look or numerate (1,2,3,4....7463) to look more "professional".)
Terrain_World - Map ID
(Refer to cabal_msg.dec world list -> worldXXX -> Example: <msg id="world1" cont="Bloody Ice" />)
DungeonID - Dungeon ID
(In missiondungeon.scp or questdungeon.scp QDungeonIdx can be found, using it go to cont_msg.dec/cont2_msg.dec and you will see the dungeon name linked to it, as an example: id="194" name="Lake in Dusk")
Terrain_Mob - monster ID
(Refer to cabal_msg.dec monster list -> monsterXXX -> <mob_msg> section)
ItemKind - item ID
(Refer to cabal_msg.dec item list -> itemXXX -> <item_msg> section)
ItemOpt - Item Option
(if randomized with option pool, keep: 0 ; if custom set - input item option code)
DropRate - A percentage, which defines the chance of the specified item drop.
(NOTE: Always make sure you are summing up drop in specific location to be 100%, which also doesn't apply in all scenarios, but in majority cases. More in depth explanation by PwrDex )
MinLv - Minimal level required to loot a specific item. (Usually kept at Level 1)
(Example: If set to 100, any players below 100 will not be able to loot that item.)
MaxLv - Maximum level required to loot a specific item. (Usually kept at lvl200)
(Example: If set 150, any player above Level 150 will not be able to loot that item.)
Group - Default setting is 0 (not tested how it works or what it does exacly).
MaxDropCnt - This limits the amount of items drop throughout the whole server. Default 0.
(Example: If set to 15, that means when 15 specified items drop, no more will be dropped, until server restarts.)
OptPoolIdx - Pre-set randomized option from OptionPool.scp file.
Thanks to w3rnis
DurationIdx - duration of the item (if you want to add duration on it).
TIP: You can also modify the times of durations in Product.scp file.
DropSvrCh - An Option set in which channel drops specified item. NOT TESTED.
(Example: If set 2, that item will be dropped on channel 2 only.)
EventDropOnly - Related to database, only works with event related to mobs spawn. NOT TESTED.
(Can be 0 for more "cleaner" look or numerate (1,2,3,4....7463) to look more "professional".)
Terrain_World - Map ID
(Refer to cabal_msg.dec world list -> worldXXX -> Example: <msg id="world1" cont="Bloody Ice" />)
DungeonID - Dungeon ID
(In missiondungeon.scp or questdungeon.scp QDungeonIdx can be found, using it go to cont_msg.dec/cont2_msg.dec and you will see the dungeon name linked to it, as an example: id="194" name="Lake in Dusk")
Terrain_Mob - monster ID
(Refer to cabal_msg.dec monster list -> monsterXXX -> <mob_msg> section)
ItemKind - item ID
(Refer to cabal_msg.dec item list -> itemXXX -> <item_msg> section)
ItemOpt - Item Option
(if randomized with option pool, keep: 0 ; if custom set - input item option code)
DropRate - A percentage, which defines the chance of the specified item drop.
(NOTE: Always make sure you are summing up drop in specific location to be 100%, which also doesn't apply in all scenarios, but in majority cases. More in depth explanation by PwrDex )
MinLv - Minimal level required to loot a specific item. (Usually kept at Level 1)
(Example: If set to 100, any players below 100 will not be able to loot that item.)
MaxLv - Maximum level required to loot a specific item. (Usually kept at lvl200)
(Example: If set 150, any player above Level 150 will not be able to loot that item.)
Group - Default setting is 0 (not tested how it works or what it does exacly).
MaxDropCnt - This limits the amount of items drop throughout the whole server. Default 0.
(Example: If set to 15, that means when 15 specified items drop, no more will be dropped, until server restarts.)
OptPoolIdx - Pre-set randomized option from OptionPool.scp file.
DurationIdx - duration of the item (if you want to add duration on it).
TIP: You can also modify the times of durations in Product.scp file.
DropSvrCh - An Option set in which channel drops specified item. NOT TESTED.
(Example: If set 2, that item will be dropped on channel 2 only.)
EventDropOnly - Related to database, only works with event related to mobs spawn. NOT TESTED.
Images credits to their respective owners.
If anyone have anything to add or correct - please do so and I will edit this thread.
Last edited: