Set Monster

Newbie Spellweaver
Joined
Jul 14, 2008
Messages
19
Reaction score
2
Not Sure if anyone explained it already or so.
So here you go :P

1. Open Ryl Coder

2. Press on File => Monsterprototype => Unload File

3. Press on File => Monsterprototype => Load File ( Choose your Monsterprotoype.txt )

4. Press on File => Arrangement => Open & Edit => Choose the Arrangement you want to edit.
Explain: Arrangement is saving the Monsterplace of the Map's , 12 = Map1 , 8= Map2, 16 = Map3etc

5.So Choose the Arrangement you want to edit , we take now Arrangement12.

6.Right Click on the Map and Press " Add "

7.Now ther eis a Red Point at the Map on the Right Slide Bar you see some Details.

8. Press on (LV2)Merman in my Case

9. Now you see some Option to choose a Monster, Choose a Monster you like to set

10. At the Slide Bar you see Location , there you can put the X and Z Coords where the Monster have to been

11. At Multipli on the Slide Bar ( downstairs ) you can Set :
Radius : Means in which radius the Multiples Monster has to been setted
Density : I dont know
Max Nr: Means how many montser you want to Multiply and set there.

after you done press " ok" it saves the file from alone then.

you are done now

happy playing :P


//Not many ppl know me anyways i think, but i'm leaving RYL as Player and Scripter, sorting out all the rest files i have and release them soon.
 
no you dont, you need .net framework and vs redistributable package both which you can get over at Microsoft homepage
 
ops i mean visual studio xD

and the answer is still the same, you dont need visual studio, only its runtime package (which you need for every program built in it anyway so chances are you already have it cause most games and such are built with visual studio that requires this package to run) Ofcourse you will need 2005 package to run programs built with VS2005 and 2008 one for programs built with VS2008 etc fairly obvious stuff.
 
is there any other way to edit gsf file?

(dont get so offtopic, cmon)

four ways:
1. Manually decompress and decrypt a gsf file and use a hex editor to change the content and then manually back again.
2. Use rylCoders manual coder from the menu to de-/compress and de-/crypt the file, use hex editor for the changes (still the best way for unknown structures/version)
3. Write a gsfStructure section if ur not using a 1600/1700 gsf version and use rylCoder to change the contents of the gsf file (if u parse the structure 100% u can copy paste between the text version, like some of the file types have been already made)
4. use the official compilers to convert the txt file into gsf (works only for selected version which have been published)
 
Back