setHp and Others

Skilled Illusionist
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Jul 12, 2008
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Eeh, just a simple release for NPCConversationManager

^^;;

Code:
    public void setHp ( int hp ) {
       getPlayer().setMaxHp(hp);
       getPlayer().updateSingleStat(MapleStat.MAXHP, hp);
    }

    public void setMp ( int mp) {
        getPlayer().setMaxMp(mp);
        getPlayer().updateSingleStat(MapleStat.MAXMP, mp);
    }

    public void addAp ( int ap) {
       getPlayer().setRemainingAp(ap);
       getPlayer().updateSingleStat(MapleStat.AVAILABLEAP, getPlayer().getRemainingAp());
    }

    public void addSp (int sp){
       getPlayer().setRemainingSp(sp);
       getPlayer().updateSingleStat(MapleStat.AVAILABLESP, getPlayer().getRemainingSp());
    }


Not sure if someone released yet >.<
But yeah, I used this for Moople, pretty sure it would work for other sources, I think.

Umm, you use this in your NPC script by

setHp(#);
setMp(#);
addAp(#);
addSp(#);

Sorry, if its useless release >.< But it helped meeee (: Ahah
 
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