Setitemeffect.strs

🚫
Exiled
Joined
Apr 19, 2012
Messages
125
Reaction score
3
can you check this if im right?

[filemask="ItemSetEffect.dat"]


struct ItemSetEffectFile
{
u32 nBlocks;
u32 nColumns;
child ItemSetEffectBlock [count=nBlocks];
}

struct ItemSetEffectBlock [preload=1]
{
u32 nCount;
x32 [tag="Code"] DWORD;
u8 [tag="Bell Male"] DWORD;
u8 [tag="Bell Female"] DWORD;
u8 [tag="Cora Male"] DWORD;
u8 [tag="Cora Female"] DWORD;
u8 [tag="Accretia"] DWORD;
u8 [hidden=1] DWORD;
u16 [hidden=1] DWORD;
u32 [tag="Total Item"] DWORD;
u32 [tag="Helmet"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Upper"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Lower"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Boots"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Gloves"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Weapon"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Shield"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Amulet"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Amulet"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Ring"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Ring"] DWORD;
X32 [tag="Code"] DWORD;
u32 [tag="Cape"] DWORD;
X32 [tag="Code"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
u8 [tag="----"] DWORD;
cstr [len=25, hidden=1];
u32 [tag="Code 1"] DWORD;
float [tag="Value 1"] DWORD;
u32 [tag="Code 2"] DWORD;
float [tag="Value 2"] DWORD;
u32 [tag="Code 3"] DWORD;
float [tag="Value 3"] DWORD;
u32 [tag="Code 4"] DWORD;
float [tag="Value 4"] DWORD;
u32 [tag="Code 5"] DWORD;
float [tag="Value 5"] DWORD;
u32 [tag="Code 6"] DWORD;
float [tag="Value 6"] DWORD;
u32 [tag="Code 7"] DWORD;
float [tag="Value 7"] DWORD;
u32 [tag="Code 8"] DWORD;
float [tag="Value 8"] DWORD;
}
 
Back