// Configuration
const int monster_count = 447; // Total number of monsters
const int monster_struct_size = 0xA6; // Size of each monster structure in bytes
const int level_offset = 0x9E; // Offset of the 'Level' field within the monster structure
// Initialize variables
int monster_index = 0;
int level_position; // Declare level_position outside the loop
// Loop through all monsters
while (monster_index < monster_count) {
// Calculate the starting offset of the 'Level' field for this monster
level_position = monster_index * monster_struct_size + level_offset;
// Debug: Print the current position
Printf("Updating monster %d at offset 0x%X\n", monster_index, level_position);
// Seek to the 'Level' field
FSeek(level_position);
// Write level = 1 (short integer, 2 bytes, little-endian)
WriteShort(1, 1); // 1 indicates little-endian
// Increment the monster index
monster_index++;
}
// Print completion message
Printf("All monster levels have been set to 1.\n");