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if you are trying to make your server public,
go to AL_Game/Config/network end edit ipconfig
<ipconfig default="your external ip">
then make sure you do port forward if you are using router.
Thanks but as i said i try with ipconfig.XML but i can't connect the aion game on (cannot find the server).
Maybe i make something wrong on launcher.bat? But i don't understand why i can connect easily on localhost and not with external ip :/
Another idea ?
Thanks.
Follow Dwarf's text guide mate. And then change the IP, then also change the game server IP / mask, also make sure your firewall is open and also unblock those ports too. And then give your friend the launcher.bat that's set to external IP. Besides that check your files if you haven't restricted the IP just to your IP and there's a need for it to be * which is a universal acceptance. If still having problem pm me and I can give you my skype, I'm a bit busy these days and don't have much time be here but just lemme know and add there cuz I'm on skype a lot.
#
# This file is part of aion-unique <aion-unique.org>.
#
# aion-unique is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# aion-unique is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
#
# ----------------------------
# Network Config's:
# ----------------------------
# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106
# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *
# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5
# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15
# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *
# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014
# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0
# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0
# Create accounts automatically or not?
loginserver.accounts.autocreate = true
# Set if the server is in maintenance or not / only gm can login
loginserver.server.maintenance = false
# Set gm level for maintenance mode(Default 3)
loginserver.server.maintenance.gmlevel = 3
# Enable\disable flood protector from 1 ip on account login
loginserver.server.floodprotector = true
loginserver.server.bruteforceprotector = true
# Checking gs if it still alive
loginserver.server.pingpong = true
loginserver.server.pingpong.delay = 3000
# flood manager
# legal reconnection time. if faster - ban for loginserver.network.client.bantimeforbruteforcing min
# seconds
network.fastreconnection.time = 5
# Ip's excluded from flood protection
loginserver.excluded.ips =
#
# This file is part of aion-unique <aion-unique.org>.
#
# aion-unique is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# aion-unique is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
#
# ----------------------------
# Network Config's:
# ----------------------------
# Port that will be used to listen for client connections
gameserver.network.client.port = 7777
# Host that will be used to listen for client connections
gameserver.network.client.host = *
# Maximum online players on the server
gameserver.network.client.maxplayers = 1500
# Address of login server
gameserver.network.login.address = localhost:9014
# Id of this game server
gameserver.network.login.gsid = 1
# Password of this game server
gameserver.network.login.password = root
# Address of chat server
# Ip and port of chat server should be accessible from
# 1) game server
# 2) all connected clients
gameserver.network.chat.address = localhost:9021
# Password of this game server for chat server
gameserver.network.chat.password = root
# Number of extra threads dedicated only to read/write network data.
# Value < 1 means that acceptor thread will also handle read & write.
# Value > 0 means there will be x dedicated read/write threads + 1 acceptor.
gameserver.network.nio.threads = 1
# Number of threads (min) that will be used to execute client packets
gameserver.network.packet.processor.threads.min = 4
# Number of threads (max) that will be used to execute client packets
gameserver.network.packet.processor.threads.max = 4
# Threshold used to decide when packet processor thread should be killed
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.kill = 3
# Threshold used to decide when extra packet processor thread should be spawned
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.spawn = 50
# This will enable or disable the messages for unknown packets
gameserver.network.display.unknownpackets = false
# Enable flood protector
gameserver.network.flood.connections = false
# Flood ms in tick
gameserver.network.flood.tick = 1000
# Short period
gameserver.network.flood.short.warn = 10
gameserver.network.flood.short.reject = 20
gameserver.network.flood.short.tick = 10
# Long period
gameserver.network.flood.long.warn = 30
gameserver.network.flood.long.reject = 60
gameserver.network.flood.long.tick = 60
<!--
This file is part of aion-unique <aion-unique.org>.
aion-unique is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
aion-unique is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
File that is responsible for network address mapping.
We can have any number of ip ranges mapped to various network interfaces
Useful for those who run server in local areas with two (or more) networks
For ipconfig's "default" attribute both DNS and ip address is supported.
Example: <ipconfig default="216.239.59.104">
Examples: <ipconfig default="google.com">
-->
<ipconfig default="78.225.230.1**">
<iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
<iprange min="127.0.0.1" max="127.0.255.255" address="127.0.0.1"/>
</ipconfig>
(1, '*', 'root');
19:06:54.433 INFO [main]: - ..................................................
19:06:54.433 INFO [main]: - ..................................................
19:06:54.433 INFO [main]: - Java Platform Information
19:06:54.433 INFO [main]: - Java Runtime Name: Java(TM) SE Runtime Environment
19:06:54.434 INFO [main]: - Java Version: 1.7.0_25
19:06:54.434 INFO [main]: - Java Class Version: 51.0
19:06:54.434 INFO [main]: - ..................................................
19:06:54.434 INFO [main]: - ..................................................
19:06:54.434 INFO [main]: - Virtual Machine Information (JVM)
19:06:54.434 INFO [main]: - JVM Name: Java HotSpot(TM) 64-Bit Server VM
19:06:54.434 INFO [main]: - JVM installation directory: C:\Program Files\Java\jr
e7
19:06:54.434 INFO [main]: - JVM version: 23.25-b01
19:06:54.435 INFO [main]: - JVM Vendor: Oracle Corporation
19:06:54.435 INFO [main]: - JVM Info: mixed mode
19:06:54.435 INFO [main]: - ..................................................
19:06:54.435 INFO [main]: - ..................................................
19:06:54.438 INFO [main]: - +----
19:06:54.438 INFO [main]: - | Global Memory Informations at 19:06:54:
19:06:54.438 INFO [main]: - | |
19:06:54.438 INFO [main]: - | Allowed Memory: 125632 KB
19:06:54.439 INFO [main]: - | |= Allocated Memory: 125632 KB (100,0000%)
19:06:54.439 INFO [main]: - | |= Non-Allocated Memory: 0 KB (0,0000%)
19:06:54.439 INFO [main]: - | Allocated Memory: 125632 KB
19:06:54.439 INFO [main]: - | |= Used Memory: 9860 KB (7,8483%)
19:06:54.439 INFO [main]: - | |= Unused (cached) Memory: 115772 KB (92,1517%)
19:06:54.440 INFO [main]: - | Useable Memory: 115772 KB (92,1517%)
19:06:54.440 INFO [main]: - +----
19:06:54.524 INFO [main]: - Server listening on IP: 127.0.0.1 Port 9021 for Gs C
onnections
19:06:54.527 INFO [main]: - AL Chat Server started in 0 seconds.
19:06:54.433 INFO [main]: - ..................................................
19:06:54.433 INFO [main]: - ..................................................
19:06:54.433 INFO [main]: - Java Platform Information
19:06:54.433 INFO [main]: - Java Runtime Name: Java(TM) SE Runtime Environment
19:06:54.434 INFO [main]: - Java Version: 1.7.0_25
19:06:54.434 INFO [main]: - Java Class Version: 51.0
19:06:54.434 INFO [main]: - ..................................................
19:06:54.434 INFO [main]: - ..................................................
19:06:54.434 INFO [main]: - Virtual Machine Information (JVM)
19:06:54.434 INFO [main]: - JVM Name: Java HotSpot(TM) 64-Bit Server VM
19:06:54.434 INFO [main]: - JVM installation directory: C:\Program Files\Java\jr
e7
19:06:54.434 INFO [main]: - JVM version: 23.25-b01
19:06:54.435 INFO [main]: - JVM Vendor: Oracle Corporation
19:06:54.435 INFO [main]: - JVM Info: mixed mode
19:06:54.435 INFO [main]: - ..................................................
19:06:54.435 INFO [main]: - ..................................................
19:06:54.438 INFO [main]: - +----
19:06:54.438 INFO [main]: - | Global Memory Informations at 19:06:54:
19:06:54.438 INFO [main]: - | |
19:06:54.438 INFO [main]: - | Allowed Memory: 125632 KB
19:06:54.439 INFO [main]: - | |= Allocated Memory: 125632 KB (100,0000%)
19:06:54.439 INFO [main]: - | |= Non-Allocated Memory: 0 KB (0,0000%)
19:06:54.439 INFO [main]: - | Allocated Memory: 125632 KB
19:06:54.439 INFO [main]: - | |= Used Memory: 9860 KB (7,8483%)
19:06:54.439 INFO [main]: - | |= Unused (cached) Memory: 115772 KB (92,1517%)
19:06:54.440 INFO [main]: - | Useable Memory: 115772 KB (92,1517%)
19:06:54.440 INFO [main]: - +----
19:06:54.524 INFO [main]: - Server listening on IP: 127.0.0.1 Port 9021 for Gs C
onnections
19:06:54.527 INFO [main]: - AL Chat Server started in 0 seconds.
start bin32\aion.bin -ip:78.225.230.1** -port:2106 -cc:2 -noauthgg -lang:fra -noweb
if you want yourself connect to your server with the same PC where the server runs you need to:
start bin32\aion.bin -ip:127.0.0.1 -port:2106 -cc:2 -noauthgg -lang:fra -noweb
only for your fiends it need to be:
start bin32\aion.bin -ip:78.225.230.1** -port:2106 -cc:2 -noauthgg -lang:fra -noweb
19:40:29.183 INFO [pool-3-thread-4]: - PingPong for gameserver #1 has started.
19:42:43.583 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.16
8.0.19
@echo off
echo Starting Aion ...
if exist L10N\DEU\DEU.pak (
start bin32\aion.bin -ip:192.168.0.13 -port:2106 -cc:2 -lang:deu -noweb -nokicks -ncg -noauthgg -ls -charnamemenu -ingameshop -DEVMODE "con_disable_console 0" -DEVMODE "g_chatlog 1" -DEVMODE "g_auto_disconnect 0"
) else if exist L10N\ENG\ENG.pak (
start bin32\aion.bin -ip:192.168.0.13 -port:2106 -cc:1 -lang:enu -noweb -nokicks -ncg -noauthgg -ls -charnamemenu -ingameshop -DEVMODE "con_disable_console 0" -DEVMODE "g_chatlog 1" -DEVMODE "g_auto_disconnect 0"
) else if exist L10N\FRA\FRA.pak (
start bin32\aion.bin -ip:192.168.0.13 -port:2106 -cc:2 -lang:fra -noweb -nokicks -ncg -noauthgg -ls -charnamemenu -ingameshop -DEVMODE "con_disable_console 0" -DEVMODE "g_chatlog 1" -DEVMODE "g_auto_disconnect 0"
) else if exist L10N\RUS\RUS.pak (
start bin32\aion.bin -ip:192.168.0.13 -port:2106 -cc:7 -lang:rus -noweb -nokicks -ncg -noauthgg -ls -charnamemenu -ingameshop -DEVMODE "con_disable_console 0" -DEVMODE "g_chatlog 1" -DEVMODE "g_auto_disconnect 0"
) else (
echo Aion folder not found or unsupported language.
pause.
)
21:37:55.503 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.16
8.0.19
21:37:55.553 INFO [PacketProcessor:0]: - sending packet: [S] 0x01 SM_LOGIN_FAIL
and closing connection after that.
21:37:58.872 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.16
8.0.19
Starting Aion Lightning Game Server in DEVELOPMENT mode.
Error occurred during initialization of VM
Could not reserve enough space for object heap
Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit.
Game Server has terminated abnormaly!
Press any key to continue . . .