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[SHARE] Dungeon System + Expedition ( One RUN ) Source Code

Experienced Elementalist
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Jul 28, 2015
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I want to share this source code keyword "expedition" Sharing is caring happy merging

Added Separate function for Initiating Instance MapAdded Expedition MapNode for One Time Run ( Mobs will not respawn )- Expedition for Boss Mobs - Check In Crow Data, Boss Flag must be Unchecked or else Expedition will be useless or in short Boss mobs will now spawn- Optimized for fast stacking Memory Leak

Known Problems : Limit Time force MoveOut ( not working ).

Credits Eugene Saya for the source.
me for sharing this




glgeaclient.cpp
 

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Skilled Illusionist
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Jul 13, 2016
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i want to share this source code keyword "expedition" sharing is caring happy merging

added separate function for initiating instance mapadded expedition mapnode for one time run ( mobs will not respawn )- expedition for boss mobs - check in crow data, boss flag must be unchecked or else expedition will be useless or in short boss mobs will now spawn- optimized for fast stacking memory leak

known problems : Limit time force moveout ( not working ).

credits eugene saya for the source.
Me for sharing this




glgeaclient.cpp




thanks mate 1 big like! Legendary mcc
 
Junior Spellweaver
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Oct 4, 2014
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Can you help me with this ?
f:\ep7 7class--edit\RanClientLib\G-Logic\GLGaeaServer.cpp(2811): error C2660: 'GLLandMan::LoadFileInstantMap' : function does not take 1 arguments
if( !pSrcLandMan->LoadFileInstantMap( pDestLandMan->GetFileName() ) ) return E_FAIL;
 
Newbie Spellweaver
Joined
May 24, 2020
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I want to share this source code keyword "expedition" Sharing is caring happy merging

Added Separate function for Initiating Instance MapAdded Expedition MapNode for One Time Run ( Mobs will not respawn )- Expedition for Boss Mobs - Check In Crow Data, Boss Flag must be Unchecked or else Expedition will be useless or in short Boss mobs will now spawn- Optimized for fast stacking Memory Leak

Known Problems : Limit Time force MoveOut ( not working ).

Credits Eugene Saya for the source.
me for sharing this




glgeaclient.cpp

What EP of the source did u use on this?
 
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