Newbie Spellweaver
- Joined
- Oct 3, 2022
- Messages
- 26
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- 1
Has anyone had issue with club locker not being able to deposit gold and withdraw items?
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Hi quick question.
Why is it changing gold rate in default.charclass does not affecting the drop rate in game?. or is there anywhere else to adjust for gold drop from mob.
/eventmoney_begin
you can set item/money drop rate inside field and agent cfg files.Hi quick question.
Why is it changing gold rate in default.charclass does not affecting the drop rate in game?. or is there anywhere else to adjust for gold drop from mob.
you can set item/money drop rate inside field and agent cfg files.
Anyone know how to enable the Decompose Button?
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How to fix these? trying ro run reditor
Attendance Not working, please suggest me how to fix it.
[ERROR] AttendanceMaintenance(): The maintenance was already done today. It can be done once per a day.
I've tried but it still doesn't work.
//Note: Squirrel은 zero-base이므로 혼란을 줄이기 위해 모든 코드는 0-base로 작성하도록 한다.RewardItems <- {}RewardItems[0] <- {} // 1일 연속 출석RewardItems[0][0] <- {mid=454,sid=35} // 1일 출석 선물상자// ...RewardItems[1] <- {} // 2일 연속 출석RewardItems[1][0] <- {mid=454,sid=36} // 2일 출석 선물상자// ...RewardItems[2] <- {} // 3일 연속 출석RewardItems[2][0] <- {mid=454,sid=37} // 3일 출석 선물상자// ...RewardItems[3] <- {} // 4일 연속 출석RewardItems[3][0] <- {mid=454,sid=38} // 4일 출석 선물상자// ...RewardItems[4] <- {} // 5일 연속 출석RewardItems[4][0] <- {mid=454,sid=39} // 5일 출석 선물상자// ...RewardItems[5] <- {} // 6일 연속 출석RewardItems[5][0] <- {mid=454,sid=40} // 6일 출석 선물상자// ...RewardItems[6] <- {} // 7일 연속 출석RewardItems[6][0] <- {mid=454,sid=41} // 7일 출석 선물상자// ...
class Reward{ constructor(dayN, level, maxLevel, nTasks) { m_dayN = dayN; m_level = level; m_maxLevel = maxLevel; m_nTasks = nTasks; m_arrRandomRewardSortNum = [1,1,1,1,2,2,2,2,3,3] //array: 과제당 보상 종류 수 랜덤 결정 m_arrRandomRewardType = [ [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item], // 과제1 == [0, 1, 2, 3] [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item], // 과제2 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item], // 과제3 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item] // 과제4 ] m_arrRandomRewardTypeFilter = [] }/* [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item], // 과제1 == [0, 1, 2, 3] [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item], // 과제2 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item], // 과제3 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item] // 과제4*
Has anyone found the location of School domination / Tyranny War?
I just wanted to change the timing and change rewards.
did you create new character?. try use fresh glogicserver and edit only
Code://Note: Squirrel은 zero-base이므로 혼란을 줄이기 위해 모든 코드는 0-base로 작성하도록 한다.RewardItems <- {}RewardItems[0] <- {} // 1일 연속 출석RewardItems[0][0] <- {mid=454,sid=35} // 1일 출석 선물상자// ...RewardItems[1] <- {} // 2일 연속 출석RewardItems[1][0] <- {mid=454,sid=36} // 2일 출석 선물상자// ...RewardItems[2] <- {} // 3일 연속 출석RewardItems[2][0] <- {mid=454,sid=37} // 3일 출석 선물상자// ...RewardItems[3] <- {} // 4일 연속 출석RewardItems[3][0] <- {mid=454,sid=38} // 4일 출석 선물상자// ...RewardItems[4] <- {} // 5일 연속 출석RewardItems[4][0] <- {mid=454,sid=39} // 5일 출석 선물상자// ...RewardItems[5] <- {} // 6일 연속 출석RewardItems[5][0] <- {mid=454,sid=40} // 6일 출석 선물상자// ...RewardItems[6] <- {} // 7일 연속 출석RewardItems[6][0] <- {mid=454,sid=41} // 7일 출석 선물상자// ...
Code:class Reward{ constructor(dayN, level, maxLevel, nTasks) { m_dayN = dayN; m_level = level; m_maxLevel = maxLevel; m_nTasks = nTasks; m_arrRandomRewardSortNum = [1,1,1,1,2,2,2,2,3,3] //array: 과제당 보상 종류 수 랜덤 결정 m_arrRandomRewardType = [ [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item], // 과제1 == [0, 1, 2, 3] [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item], // 과제2 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item], // 과제3 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item] // 과제4 ] m_arrRandomRewardTypeFilter = [] }/* [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item], // 과제1 == [0, 1, 2, 3] [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item], // 과제2 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item], // 과제3 [RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Item, RewardTypes.Item] // 과제4*