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- Sep 13, 2020
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Step 3.7.2 : On your "G-Logic" Directory Open GLogicDataLoad.cpp is located.
Declare on GLogicDataLoad.cpp
//pandor kuno
#include "../../Lib_Engine/Common/IniLoader.h"
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Join Today!Step 3.7.2 : On your "G-Logic" Directory Open GLogicDataLoad.cpp is located.
change CIniLoader cFILE(",",false); to CIniLoader cFILE(","); <<<<<yeah but still same wait i try clean build
Share BasicTextbox, with autofontchanges pleaseif you ever encounter problem on Interface Source
especially on UITextureList namespace because of CSwapImage or CCheckBox
you can use this thread's GUI Engine ( C:\RANSource\Lib_Engine\GUIInterface\ )
to your VS7.1 ( vs2003 ) Source Code. might also need to update some GUI Utilities like CBasicTextBox & others. the problem is i can't help you with that.
you may instead use other GUI Utilities such is CUIControl & CBasicButton for alternatives
change CIniLoader cFILE(",",false); to CIniLoader cFILE(","); <<<<<
you can rebuild later
Share BasicTextbox, with autofontchanges please
EXP_MAX_2nd_LOADFILE( "exptable_max_2nd.bin" );
nikko so fastmanage to integrate it to Juver source and it works 100%, couldn't done it without ejsayaaa new share, once again, give this man some love hahahaha
p.s. kindly disregard the white icon, still sorting out the code since the base code we're coded on ran gs structure
WOW!manage to integrate it to Juver source and it works 100%, couldn't done it without ejsayaaa new share, once again, give this man some love hahahaha
p.s. kindly disregard the white icon, still sorting out the code since the base code we're coded on ran gs structure
credits to mincoms for random box logic lol hahaha!nice logic u put there eugene gonna try this rn . thanks
Ejay has done an excellent job by sharing valuable feature and contributing positively to the Ran Online community. Octavio seems to have an inflated sense of self importance, considering himself godlike, but unfortunately he hasnt made any meaningful contributions to improve the community. Im not implying that Ive made any significant contributions to the community either.
Kudos to ejay!
anyone know how to fix game not load my crash log show this
SetItemSlotRender ( nSTARTLINE, PANDORA_BOX_MAX_ITEM );
pItemSlot->ItemSet( GLCONST_CHAR::vecPandoraBoxes );
void CPandoraBoxWindow::ShowItem()
{
for ( int i=0; i< PANDORA_BOX_MAX_ITEM; ++ i )
{
m_pItemSlot[i]->ItemReset();
m_pItemSlot[i]->SetVisibleSingle( FALSE );
}
for ( int i=0; i< PANDORA_BOX_MAX_RESULT_ITEM; ++ i )
{
m_pItemResultsSlot[i]->ItemReset();
m_pItemResultsSlot[i]->SetVisibleSingle( FALSE );
}
for ( int i=0; i<PANDORA_BOX_MAX_ITEM && !GLCONST_CHAR::vecPandoraBoxes.empty(); ++i )
{
if ( m_pItemSlot[i] )
{
m_pItemSlot[i]->SetVisibleSingle( TRUE );
m_pItemSlot[i]->ItemSet( GLCONST_CHAR::vecPandoraBoxes[i] );
}
}
}
have you try in emulator is it works?Its working - Using VS2003
View attachment 240281
Its on emulator, just having trouble with item icon at first open.have you try in emulator is it works?
did you facing the same problem with me?have you try in emulator is it works?
did you made modification on pandora ui code?Its on emulator, just having trouble with item icon at first open.
can you share your glcharmsg. so many different files upload by tsIts on emulator, just having trouble with item icon at first open.