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[SHARE] SEMI OFFICIAL INTERFACE ANIMATION BUG SOURCE CODE ( .cpp )

Experienced Elementalist
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As I promised , after I fixed the bugs. I'll post it at RaGezone... So , here it is... fixed...

Credits :
AsenDure for giving me tips about Source Code
Me for staying up all 4 nights to fix this
Whoever release this source code
 

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Skilled Illusionist
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did you fix about guild bug ? i creat guild using official interface bug after i press leter C bug pops out any idea??
 
Experienced Elementalist
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I haven't try to join guilld or create guild and check it at "c" as i was only using emulator...
So , can't fix the guild for the time being.. sry.. let me know if this fixed your animation problem
 
Skilled Illusionist
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did you fix about guild bug ? i creat guild using official interface bug after i press leter C bug pops out any idea??


yup its a bug , the code for it is wrong so just disable it or unless you know the new code

As I promised , after I fixed the bugs. I'll post it at RaGezone... So , here it is... fixed...

Credits :
AsenDure for giving me tips about Source Code
Me for staying up all 4 nights to fix this
Whoever release this source code

this is the fix for X button right ?
 
Joined
May 26, 2013
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I just disable this code:

void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData )
{
const WORD& wLevel = sCharData.m_wLevel;
/*const DWORD& wClub = sCharData.m_dwGuild;*/

CString strCombine;
strCombine.Format ( "Lv.%d ", wLevel );
if ( m_pLevelText )
{
m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE );
}
/*
strCombine.Format ( "[%s]",wClub );
if ( m_pClubText )
{
if(wClub == 0)
{
strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) );
}
m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW );
}
*/
}
 
Skilled Illusionist
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charwindowex.cpp thats all i can give, cause im not the one who fixed it for me ,respect for him :)
maybe someone will post it here on rz sooner or later.
 
Experienced Elementalist
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Mar 22, 2011
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Lol , double post haha.Just check that cpp and try to fix it.
Anyways thanks for that info @Jerm , Ill try to fix mine too.
 
Divine Celestial
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this is the result when i compile the source code of semi oficial source code Build: 20 succeeded, 1 failed, 23 skipped
 
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