So yeah this modification does not prevent player from entering your server it's just purely visual ...
at SelectServerPageTw.cpp find
then overwrite with this
at client side find gameword.xml add this inside
except for Crowded you could also use the following text:
this also can be combine with this modification https://forum.ragezone.com/threads/share-beautify-server-selection.1223439/
at SelectServerPageTw.cpp find
Code:
{ // 서버 상태
float fPercent = float(pServerInfo->nServerCurrentClient) / float(pServerInfo->nServerMaxClient);
if( fPercent < ( GLCONST_CHAR::wSERVER_NORMAL * 0.01f ) ) m_nServerState[j] = SERVER_SMOOTH;
else if( fPercent < ( GLCONST_CHAR::wSERVER_CONGEST * 0.01f ) ) m_nServerState[j] = SERVER_NORMAL;
else if( fPercent < ( GLCONST_CHAR::wSERVER_NOVACANCY * 0.01f ) ) m_nServerState[j] = SERVER_CONGEST;
else m_nServerState[j] = SERVER_NOVACANCY;
D3DCOLOR dwStateColorArray[4] =
{
NS_UITEXTCOLOR::PALEGREEN,
NS_UITEXTCOLOR::GOLD,
NS_UITEXTCOLOR::RED,
NS_UITEXTCOLOR::RED
};
strChannelState = ID2GAMEWORD("SERVER_STATE", m_nServerState[j]);
dwStateColor = dwStateColorArray[m_nServerState[j]];
}
// 서버 이름
m_pSelectServerChannel->AddChannel( strCombine, NS_UITEXTCOLOR::DEFAULT, strChannelState, dwStateColor, j );
}
m_pSelectServerChannel->SetVisibleSingle ( TRUE );
then overwrite with this
Code:
{ // 서버 상태
strChannelState = ID2GAMEWORD("SERVER_STATE_FAKE");
}
// 서버 이름
m_pSelectServerChannel->AddChannel( strCombine, NS_UITEXTCOLOR::DEFAULT, strChannelState, NS_UITEXTCOLOR::RED, j );
}
m_pSelectServerChannel->SetVisibleSingle ( TRUE );
at client side find gameword.xml add this inside
Code:
<WORD Ver="1" Id="SERVER_STATE_FAKE">
<VALUE Lang="pe" Index="0">Crowded</VALUE>
</WORD>
except for Crowded you could also use the following text:
Code:
SMOOTH
FULL
BUSY
CROWDED
NORMAL
OVERCROWDED
STABLE
LIGHT
MODERATE
LOW
HIGH
AVERAGE
RECOMMENDED
ONLINE
ACTIVE
this also can be combine with this modification https://forum.ragezone.com/threads/share-beautify-server-selection.1223439/
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