[Share] textures modify [extended] part 2

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SFX/Texturen (only for eFlyff!)

You pick now for example times the hand Glow for you out: “sfx_SklJstSupEscape01.dds” and “obj_GenLight01.dds”


Here with filter/distorting/waves (obj_GenLight01.dds):



With filter/light and shade/louse clarification (obj_GenLight01.dds):




_ here still a few far thing, which it change can:

Prepare us Glow: “sfx_EffectEnchant.dds”
Block: “sfx_Block01.dds” “sfx_Block02.dds” “sfx_Block03.dds”
LevelUp: “sfx_GenLevelUp01-1.dds” “sfx_GenLevelUp01-2.dds” “sfx_GenLevelUp01-3.dds”
Measure: “sfx_Miss.dds” “sfx_Miss1.dds” “sfx_Miss2.dds” “sfx_Miss3.dds” “sfx_Miss4.dds”
“sfx_hitMiss01-1.dds” “sfx_hitMiss01-2.dds” “sfx_hitMiss01-3.dds” “sfx_hitMiss01-4.dds”
Critical: “sfx_Critical1.dds” “sfx_Critical2.dds” “sfx_Critical3.dds”
“sfx_hitCritical01-1.dds” “sfx_hitCritical01-2.dds” “sfx_hitCritical01-3.dds”
Blinkwing: “sfx_blinkwingdelay01.dds” “sfx_blinkwingdelay02.dds”

and so on…._ (it will still many more like Skills etc. find out can) HINT: Only the original secures!


World

Now the FRM comes into the play…
At the beginning we decide times for the grounds of Flaris etc.
In addition we open those wtex.res, which is in the FlyFFOrdner/World/Texture with the FRM.
There we extract times the first 4 .dds files out:
“brick_MaFl01.dds” - >Flaris, “brick_MaSa01.dds” “brick_MaSa02.dds” - >Sm, “brick_RiGarden01.dds” GardenOfRhisis
I show you now once, how one changes the ground e.g. in Flaris;
so siehts at the beginning out:



After I changed it a little in colors/color alignment:



and afterwards so:



That can try you out now with all other files also times.
HINT: Only the original secures!


The reason i made it to 3 threads! is bcoz i cant add the images anymore!

a limit of 10 images per thread. . i need to add all images , so i divided to 3 threads. . i hope MOD's will understand. . ^__^
 
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