[Showcase] Map Editor

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Since the only promising mapeditor project has stopped, we (me, Future and St34lth4ng3l) would like to show the community something spicy.

This is a semi-working unity mapeditor ("semi" because it has some wip functions such as the terrain editor, SMA file implementation, tiles editor, etc.)


Above you have some screenshots:
Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums


Aesir - [Showcase] Map Editor - RaGEZONE Forums

Any suggestion is welcome :)
 
Very nice showcase!

Thanks, but it's still in work.
I have a problem with texturing the Objects, more complex meshes with 2 or more textures aren't displayed properly in Unity, maybe some of the advanced users here have an idea how to fix it?
Here have an example of the Bugs:
G5BEvX3 - [Showcase] Map Editor - RaGEZONE Forums


Or in the real Editor View:
7jJAE1M - [Showcase] Map Editor - RaGEZONE Forums

In addition i'll uploaded a reference Mesh and Textures, because the original .x files from masang are converted to the .obj format with Assimp.
 

Attachments

Stealth you have texture order fucked. Checkout client src its there too easy to understand and write in c#
 
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Some Updates here:

- Completely reworked the camera movement
- Added Skybox Rendering
- Added Minimap rendering and saving (Minimap get's created from the actual editor view)
- Huge Code improvements (thanks to @Future)

Things that are left:
- Loading of textures is still bugged
- Spawn editing
- Fixing of water rendering (atm it's really slow)
- Improvements to the Tile Editor

And here some preview screenshots of the current changes:
sE4jYW5 - [Showcase] Map Editor - RaGEZONE Forums

ypknWaH - [Showcase] Map Editor - RaGEZONE Forums
veioOpW - [Showcase] Map Editor - RaGEZONE Forums
NKoJyVZ - [Showcase] Map Editor - RaGEZONE Forums
 
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Thanks for giving Credits to everyone involved in this project.

I'm giving some spoiler screenshots of the current version, where nearly everything is enhanced in comparison to released version here:

Normal Object Editing:
zjJjnLn - [Showcase] Map Editor - RaGEZONE Forums


Tile Editing:
CF3JCkK - [Showcase] Map Editor - RaGEZONE Forums


Spawn Object Editing:
qE53SUM - [Showcase] Map Editor - RaGEZONE Forums


Generated Minimap:
pPZKRaF - [Showcase] Map Editor - RaGEZONE Forums


Raw Minimap:
DerUNPx - [Showcase] Map Editor - RaGEZONE Forums


Things left to implement, direct spawn editing for SMA files.
SMA Files itself are loaded and can be editited at the current time, but not the spawns.

I can't say yet if we ever gonna release this version to the public because this version is way more enhanced than the buggy alpha version released today.
 
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Ok just to bait you a little bit more:
Here is my current progress:

You can simply create an empty map, so you are not forced to edit already existing ones:
gGL78KK - [Showcase] Map Editor - RaGEZONE Forums


SMA Tile editing is full implemented now, the SMA tiles are synchronised with the DAT ones.
You can edit the shops or event types also
gOkpemj - [Showcase] Map Editor - RaGEZONE Forums


Spawn editing is also full implemented now, you can edit the spawn values as text and simply move around the spawn region points in the world itself, so you can better see where the spawn is located
yZ2ETKC - [Showcase] Map Editor - RaGEZONE Forums


That means now, that my version of the mapeditor is nearly finished.
I have some little enhancements planned, like Object presets etc, but the core functionality is implemented now.
 
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