[Showcase] Map Editor

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Since the only promising mapeditor project has stopped, we (me, Future and St34lth4ng3l) would like to show the community something spicy.

This is a semi-working unity mapeditor ("semi" because it has some wip functions such as the terrain editor, SMA file implementation, tiles editor, etc.)


Above you have some screenshots:





















Any suggestion is welcome
 
Junior Spellweaver
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nice showcase, i hope you will get you want. if can i help anything, i will be glad
 
Junior Spellweaver
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Just some necroupdates here :3


1. Yes the hitboxes of the rotate objects are kinda fucked
2. Yes @Aesir fucked the texture loading :*
3. Yes the tile editing is bugged aswell

yeah man, This is science b*tches
i'm glad to your success, i hope we will see a lot of success project.
 
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Just some necroupdates here :3


1. Yes the hitboxes of the rotate objects are kinda fucked
2. Yes Aesir fucked the texture loading :*
3. Yes the tile editing is bugged aswell

You didn't show the tile editor :c (which is not bugged)
 
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Very nice showcase!

Thanks, but it's still in work.
I have a problem with texturing the Objects, more complex meshes with 2 or more textures aren't displayed properly in Unity, maybe some of the advanced users here have an idea how to fix it?
Here have an example of the Bugs:


Or in the real Editor View:

In addition i'll uploaded a reference Mesh and Textures, because the original .x files from masang are converted to the .obj format with Assimp.
 

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Stealth you have texture order fucked. Checkout client src its there too easy to understand and write in c#
 
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Some Updates here:

- Completely reworked the camera movement
- Added Skybox Rendering
- Added Minimap rendering and saving (Minimap get's created from the actual editor view)
- Huge Code improvements (thanks to @Future)

Things that are left:
- Loading of textures is still bugged
- Spawn editing
- Fixing of water rendering (atm it's really slow)
- Improvements to the Tile Editor

And here some preview screenshots of the current changes:

 

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I wrote this from scratch in C++ using DirectXTK, DirectXTex and Assimp libraries. It also uses custom shaders.

 

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Thanks for giving Credits to everyone involved in this project.

I'm giving some spoiler screenshots of the current version, where nearly everything is enhanced in comparison to released version here:

Normal Object Editing:


Tile Editing:


Spawn Object Editing:


Generated Minimap:


Raw Minimap:


Things left to implement, direct spawn editing for SMA files.
SMA Files itself are loaded and can be editited at the current time, but not the spawns.

I can't say yet if we ever gonna release this version to the public because this version is way more enhanced than the buggy alpha version released today.
 

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Junior Spellweaver
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Some idiots share some shits for leechers. Yeaay!!!
 
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Ok just to bait you a little bit more:
Here is my current progress:

You can simply create an empty map, so you are not forced to edit already existing ones:


SMA Tile editing is full implemented now, the SMA tiles are synchronised with the DAT ones.
You can edit the shops or event types also


Spawn editing is also full implemented now, you can edit the spawn values as text and simply move around the spawn region points in the world itself, so you can better see where the spawn is located


That means now, that my version of the mapeditor is nearly finished.
I have some little enhancements planned, like Object presets etc, but the core functionality is implemented now.
 

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