- Joined
- Feb 20, 2007
- Messages
- 41
- Reaction score
- 1
not 100% work on Skate of skate ^^ lol bUg
If you can't even make this yourself then your uberEmulator rebuild will definitely fail.An excellent release, thanks alot for it!!! I will definatly use this in my uberEmulator rebuild...
Using another release means I am able to focus on something more important, for example, stability. How about you stop being a damn troll for once and have a positive comment?If you can't even make this yourself then your uberEmulator rebuild will definitely fail.
Ive been standing on it all night :l
Whens UberRP V1 coming?
oh sh*t forgot to release xD
Do it in a couple of mins.
NOTE: UberRP is compatable with phoenix cms
lololol
I wonder if it'll be better then my edit,
can't wait lololol
public List<uint> ValentijnRolSchaats;
this.ValentijnRolSchaats = new List<uint>();
if (ValentijnRolSchaats.Contains(User.HabboId))
{
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(0);
SendMessage(Message);
ValentijnRolSchaats.Remove(User.HabboId);
User.UpdateNeeded = true;
}
// maybe is it bling_val11_floor
if ((Item.GetBaseItem().Name == "val11_floor") && !this.ValentijnRolSchaats.Contains(User.HabboId))
{
int EffectId = 0;
switch (User.GetClient().GetHabbo().Gender.ToLower())
{
case "m":
EffectId = 55;
break;
default:
EffectId = 56;
break;
}
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
this.SendMessage(Message);
User.UpdateNeeded = true;
this.ValentijnRolSchaats.Add(User.HabboId);
}