[Source] Buffer overrun detected - cache

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Hello,

My server keeps getting shut off due to a buffer overrun error on the cache server, i understand that this is likely someone deliberatly trying to shut off the server by forcing it to be overloaded, but is there any way to fix this in the source ( i have the source to edit ), i understand that vc2003 had a /GS which should detect buffer overflows/overruns but it compiles with no errors

The original source im using


I have added things to it, but i think these are likely account, world and neuz.exe program edits as they are Colosseum, pet filter, and some varied edits on the current game itself

Edit: I am also using Tom's anti-hack as a cache - client filter could that be causing the problems?
 
Ok, but at least you tried it. I really don't know what the problem is, but I used to get them and now I don't. You might have some crash bugs that aren't fixed, but I'm not sure.

Okay well thanks for trying to help, i honestly though i blocked all crash packet specifically, as well as some other things that can make the world server crash, but if you manage to come across any other things that can make a server crash, please don't be afraid to pm me.
 
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