- Joined
- Nov 29, 2009
- Messages
- 370
- Reaction score
- 26
Hello,
My server keeps getting shut off due to a buffer overrun error on the cache server, i understand that this is likely someone deliberatly trying to shut off the server by forcing it to be overloaded, but is there any way to fix this in the source ( i have the source to edit ), i understand that vc2003 had a /GS which should detect buffer overflows/overruns but it compiles with no errors
The original source im using
I have added things to it, but i think these are likely account, world and neuz.exe program edits as they are Colosseum, pet filter, and some varied edits on the current game itself
Edit: I am also using Tom's anti-hack as a cache - client filter could that be causing the problems?
My server keeps getting shut off due to a buffer overrun error on the cache server, i understand that this is likely someone deliberatly trying to shut off the server by forcing it to be overloaded, but is there any way to fix this in the source ( i have the source to edit ), i understand that vc2003 had a /GS which should detect buffer overflows/overruns but it compiles with no errors
The original source im using
I have added things to it, but i think these are likely account, world and neuz.exe program edits as they are Colosseum, pet filter, and some varied edits on the current game itself
Edit: I am also using Tom's anti-hack as a cache - client filter could that be causing the problems?

