[Source/Database] Guild Siege Bugged

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Hello,

For some reason my guild siege gets stuck and disconnects after the maintenance count down, but doesn't proceed with the siege, it just gets the characters stuck in the arena, does anyone know why, or where in the database or source where this can be fixed to work properly, i currently have the guildcombat.txt file so there is a siege every day but at different times, but am unsure if you need to edit the source to make this possible.

Thanks
NickHough
 
I've had a similar problem when there was not enough players/guilds participating. If the number of guilds and participants requirements are met (in guildcombat.txt) then I'm not sure what else could be causing this.
 
Code:
// GuildCombat Script
//enum { OPEN_STATE, CLOSE_STATE, WAR_STATE, COMPLET_CLOSE_STATE, GM_COLSE_STATE };
//enum { NOTENTER_STATE = 100, NOTENTER_COUNT_STATE, ENTER_STATE, MAINTENANCE_STATE, WAR_WAR_STATE, WAR_CLOSE_STATE, WAR_CLOSE_WAIT_STATE, WAR_TELEPORT_STATE };

// 1/1000 ALLMSG	: ¸ðµç¼­¹öÀ¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
// 1/1000 GUILDMSG	: Âü¿©ÇÑ ±æµå¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
// 1/1000 JOINMSG	: Âü¿©ÇÑ À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö	
// 1/1000 WORLDMSG	: ±æµå´ëÀü ¿ùµå¿¡ ÀÖ´Â À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
// 1/1000 STATE		: ÀÏ¹Ý °ª º¯°æ
// 1/1000 WARSTATE	: ÀüÀï¸ðµÎ °ª º¯°æ
// 1/1000 WAIT		: ±â´Ù¸®´Â ½Ã°£


// ÃÖ¼Ò Âü°¡ PENYA ¼³Á¤
JOINPENYA	100000000

// ÃÖ¼Ò Âü°¡ ±æµå ·¹º§ ¼³Á¤
GUILDLEVEL	1

// ÃÖ¼Ò Âü¿© ±æµå °³¼ö
MINJOINGUILDSIZE	2

// ÃÖ´ë ÀüÀïÀ» ÇÒ¼ö ÀÖ´Â ±æµå °³¼ö
MAXJOINGUILDSIZE	8

// ´ëÀüÇÑ Âü°¡ÀÚµéÀÇ ÃÖ´ë »ý¸í¼ö
MAXPLAYERLIFE		6

// ÃâÀüÀÚ °³¼ö
MAXJOINMEMBERSIZE	10

// ¼±¹ß´ë °³¼ö
MAXWARPLAYER		5

// ´ëÀüÀ§Ä¡ ½Ã°£ ¼³Á¤ 
MAXMAPTIME 		10

// »óǰ ¾ÆÀÌÅÛ °¡°Ý
ITEMPENYA		1000
	
// ¿ì½Â±æµå »ó±Ý %
MAXGUILDPERCENT		0

// º£½ºÆ® Ç÷¹ÀÌ¾î »ó±Ý %
MAXPLAYERPERCENT	0

// Âü°¡ Ãë¼Ò ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
REQUESTCANCLEPERCENT	80

// ÀÔÂû ½ÇÆÐ ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
NOTREQUESTPERCENT	98

/*
// ÃÖ´ë ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤
MAX_GCSIENDITEM		10

// ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤( ex, GCSENDITEM	¿¬½Â	µðÆÄÀξÆÀÌÅÛ	°³¼ö )

GCSENDITEM	1	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	2	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	4	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	4	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	5	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	5	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	6	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	6	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	7	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	7	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	8	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	8	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	9	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	9	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	10	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	10	II_ARM_S_CLO_CLO_DRAGON1	1
*/

// ÀÚµ¿ ¿ÀÇ ½Ã°£ ¼³Á¤
// ÀÔ·ÂÇü½Ä( ÀÏÀÏ´ç ÃÖ´ë 24½Ã¸¦ ³ÑÀ»¼ö ¾øÀ½ )
// 1~7 == ÀÏ~Åä
AUTO_OPEN_IDC
{
	1	18	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	2	22	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	3	01	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	4	05	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	5	08	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	6	12	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	7	15	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
}

AUTO_OPEN_TEST
{
	1	20	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	2	00	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	3	02	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	4	07	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	5	10	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	6	14	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	7	17	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
}

OPEN	14 // ¿ÀÇ ½Ã°£
{
//	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	30000		101	102 	// NOTENTER_COUNT_STATE	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		30000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
//	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		30000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE

	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
	WARSTATE	3600000		101	102 	// NOTENTER_COUNT_STATE	
	WARSTATE	0		102	0 	// ENTER_STATE
	ALLMSG		420000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
	STATE		0		2	0 	// WAR_STATE
	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
	WARSTATE	1800000 	104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
	STATE		0		3	0 	// COMPLET_CLOSE_STATE
	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
	WAIT		10000		0	0	// WAIT
	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
	STATE		30000		4	107	// GM_COLSE_STATE
	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE


//	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
//	ALLMSG		60000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		90000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
//	WARSTATE	120000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		30000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
	
	
//	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
//	ALLMSG		10000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		20000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
//	ÀüÀï ½ÃÀÛ
//	WARSTATE	90000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		10000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE

//	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
//	ALLMSG		3600000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		600000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	900000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
//	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		60000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
}

thats my guildcombat.txt, it is in the script, and resource folder for all channels, so tell me if something is wrong
 
Code:
// GuildCombat Script
//enum { OPEN_STATE, CLOSE_STATE, WAR_STATE, COMPLET_CLOSE_STATE, GM_COLSE_STATE };
//enum { NOTENTER_STATE = 100, NOTENTER_COUNT_STATE, ENTER_STATE, MAINTENANCE_STATE, WAR_WAR_STATE, WAR_CLOSE_STATE, WAR_CLOSE_WAIT_STATE, WAR_TELEPORT_STATE };

// 1/1000 ALLMSG	: ¸ðµç¼­¹öÀ¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
// 1/1000 GUILDMSG	: Âü¿©ÇÑ ±æµå¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
// 1/1000 JOINMSG	: Âü¿©ÇÑ À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö	
// 1/1000 WORLDMSG	: ±æµå´ëÀü ¿ùµå¿¡ ÀÖ´Â À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
// 1/1000 STATE		: ÀÏ¹Ý °ª º¯°æ
// 1/1000 WARSTATE	: ÀüÀï¸ðµÎ °ª º¯°æ
// 1/1000 WAIT		: ±â´Ù¸®´Â ½Ã°£


// ÃÖ¼Ò Âü°¡ PENYA ¼³Á¤
JOINPENYA	100000000

// ÃÖ¼Ò Âü°¡ ±æµå ·¹º§ ¼³Á¤
GUILDLEVEL	1

// ÃÖ¼Ò Âü¿© ±æµå °³¼ö
MINJOINGUILDSIZE	2

// ÃÖ´ë ÀüÀïÀ» ÇÒ¼ö ÀÖ´Â ±æµå °³¼ö
MAXJOINGUILDSIZE	8

// ´ëÀüÇÑ Âü°¡ÀÚµéÀÇ ÃÖ´ë »ý¸í¼ö
MAXPLAYERLIFE		6

// ÃâÀüÀÚ °³¼ö
MAXJOINMEMBERSIZE	10

// ¼±¹ß´ë °³¼ö
MAXWARPLAYER		5

// ´ëÀüÀ§Ä¡ ½Ã°£ ¼³Á¤ 
MAXMAPTIME 		10

// »óǰ ¾ÆÀÌÅÛ °¡°Ý
ITEMPENYA		1000
	
// ¿ì½Â±æµå »ó±Ý %
MAXGUILDPERCENT		0

// º£½ºÆ® Ç÷¹ÀÌ¾î »ó±Ý %
MAXPLAYERPERCENT	0

// Âü°¡ Ãë¼Ò ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
REQUESTCANCLEPERCENT	80

// ÀÔÂû ½ÇÆÐ ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
NOTREQUESTPERCENT	98

/*
// ÃÖ´ë ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤
MAX_GCSIENDITEM		10

// ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤( ex, GCSENDITEM	¿¬½Â	µðÆÄÀξÆÀÌÅÛ	°³¼ö )

GCSENDITEM	1	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	2	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	4	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	4	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	5	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	5	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	6	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	6	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	7	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	7	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	8	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	8	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	9	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	9	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	10	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	10	II_ARM_S_CLO_CLO_DRAGON1	1
*/

// ÀÚµ¿ ¿ÀÇ ½Ã°£ ¼³Á¤
// ÀÔ·ÂÇü½Ä( ÀÏÀÏ´ç ÃÖ´ë 24½Ã¸¦ ³ÑÀ»¼ö ¾øÀ½ )
// 1~7 == ÀÏ~Åä
AUTO_OPEN_IDC
{
	1	18	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	2	22	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	3	01	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	4	05	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	5	08	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	6	12	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	7	15	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
}

AUTO_OPEN_TEST
{
	1	20	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	2	00	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	3	02	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	4	07	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	5	10	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	6	14	00   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
	7	17	30   // ¿äÀÏ	½Ã(24½Ã°£Çü½ÄÀ¸·Î ÀÔ·Â)	      ºÐ
}

OPEN	14 // ¿ÀÇ ½Ã°£
{
//	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	30000		101	102 	// NOTENTER_COUNT_STATE	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		30000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
//	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		30000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE

	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
	WARSTATE	3600000		101	102 	// NOTENTER_COUNT_STATE	
	WARSTATE	0		102	0 	// ENTER_STATE
	ALLMSG		420000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
	STATE		0		2	0 	// WAR_STATE
	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
	WARSTATE	1800000 	104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
	STATE		0		3	0 	// COMPLET_CLOSE_STATE
	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
	WAIT		10000		0	0	// WAIT
	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
	STATE		30000		4	107	// GM_COLSE_STATE
	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE


//	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
//	ALLMSG		60000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		90000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
//	WARSTATE	120000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		30000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
	
	
//	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
//	ALLMSG		10000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		20000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
//	ÀüÀï ½ÃÀÛ
//	WARSTATE	90000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		10000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE

//	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
//	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
//	ALLMSG		3600000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
//	WARSTATE	0		102	0 	// ENTER_STATE
//	ALLMSG		600000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
//	ÀüÀï Áغñ
//	STATE		0		2	0 	// WAR_STATE
//	WARSTATE	900000		103	104 	// MAINTENANCE_STATE	
// 	ÀüÀï ½ÃÀÛ
//	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
// 	ÀüÀï Á¾·á 	
//	STATE		0		3	0 	// COMPLET_CLOSE_STATE
//	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
//	WAIT		10000		0	0	// WAIT
//	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
//	STATE		60000		4	107	// GM_COLSE_STATE
//	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
}

thats my guildcombat.txt, it is in the script, and resource folder for all channels, so tell me if something is wrong

Bump! need help still
 
I know that, but that wouldn't make the server crash/disconnect when you are about to start the siege as shown below i know that, but that wouldn't make the server crash/disconnect when you are about to start the siege as shown below
[IMG} [/IMG]
 
Okay i did in debug mode and nothing happened it all worked upto the stage of the 7 Minute count down, this is a image of what happens after the 7 minute count down clock

NickHough - [Source/Database] Guild Siege Bugged - RaGEZONE Forums


It just gets stuck there, i even left it for about 20 minutes as in debug mode it loads slower for some reason, but nothing happened, even when trying to use the /GCNext command

i fixed this problem with using the guild siege commands, but i think there is something wrong with my GS script can you check over it for me please?

i fixed this problem with using the guild siege commands, but i think there is something wrong with my GS script can you check over it for me please?
 
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