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- Aug 16, 2012
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any fix for clockworks and meteonyker bug?
En cualquier fuente de la fiesta y el descubridor de Glowsystem Pumaaa es cyanohydrines trimetilsililado.
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the source added back luck everyone ^ ^ have fun
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feutures.
Code:/********************************* EDITS *****************************************/ #define __DAY_NIGHT // (Day/Night System ->Offi System) #define __FLYFF_INITPAGE_EXT // (Login Screen) #define __ADDSHOPITEM // (Items Einzeln im Shop) #define __BARUNA_JEWELL_SOCKET // (Baruna Piercing) #define __GUILD_HOUSE_MIDDLE // (Guild House Middle System) #define __QUGET_SWAP_FIX // (MP Bug Fixed) #define __BS_EFFECT_LUA // (V16 SFX) #define __SCROLL_OF_UNBIND // (Seelengebundenheit entfernen) #define __TELEPORT_SCROLL // (TeleportScroll) #define __VER >= 8 // (Kopfgeldsystem) #define __PROTECT_AWAKE // (Awaking Sichern) #define __PETFILTER // (Petfilter ->Hotkey "U") #define __PET_COLLISION // (Pet tut Objekte ignorieren) #define __PET_FAST // (Geschwindigkeit einstellen der Pets) #define __EMOTION_CRASH // (Fix für Emotions Clientcrash) #define __BLOOM_EFFEKT // (Bloomeffeckt verbessern) #define __BURNOUT_SYSTEM // (New Kill Buff System) #define __FLY__LVL // (Fly with lvl 1) #define __DARKVADOR // (The Darkvador Shout On/Off) #define __NEW_ANTIALIASING // (In Arbeit) #define __SHOPPING_CART // (Officiel Shoppingcard) #define __NEW_ADV_BUTTON // (New Buttons) #define __TRANSFER_AWAKE /*********************************************************************************/ /********************************* Pumaaa ****************************************/ #define __PMA_PARTYFINDER // (Partyfinder from Pumaa) #define __PMA_GLOW_COL // (Glowsystem from Pumaa) /********************************************************************************/ /******************************* PVP SYSTEM *************************************/ #define __SCORE_PVP // (PvP Ranking with Database) #define __ARENA_SEND_ITEM // (Items Senden fürs Killen) #define __ARENA_TIME #define __PVP_KILLS_SFX /********************************************************************************/ #if (_MSC_VER > 1200)///////////////////////////////////////////////////////////// #define __VS2003//////////////// UNWICHTIG /////////////////////////////////////// #endif//////////////////////////////////////////////////////////////////////////// /********************************************************************************/ #undef __VER #define __VER 17 /********************************************************************************/ /******************************* VERSION V16 ************************************/ #if __VER >= 16 // (Version V16 Anfang) #define __GUILD_COLOR #define __NEW_PROP_PARAMETER #define __3RD_LEGEND16 // (3RD Jobklassen) #define __CROSSBOW // (Crossbox Fixxed) #define __NO_AFTER_SKIN #define __NO_SUB_LANG #define __IMPROVE_MAP_SYSTEM #define __NEW_SKILL_TREE // (New Skilltree) #define __INSTANCE_AGGRO_SYSTEM // (Aggro System) #define __LOADING_SCREEN_UPDATE // (New Loading Screen) #define __ITEM_LINK // (Item Link in Arbeit) #ifdef __NEW_PROP_PARAMETER #define __NEW_ITEM_VARUNA // (Baruna System) #define __NEW_STACKABLE_AMPS // (New Stackable Amplis 5x) #define __UPGRADE_SUCCESS_SCROLL // (New Upgrade Scroll) #endif // __NEW_PROP_PARAMETER #endif // __VER >= 16 // (Ende Version V16) /********************************************************************************/ /**************************** VERSION V17 ***************************************/ #if __VER >= 17 #define __FASHION_COMBINE #define __NEW_WEAPON_GLOW #define __BARUNA_PIERCING #define __COLOSSEUM #define __BAHARA_AGGRO_SYSTEM #endif // __VER >= 17 /********************************************************************************/
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CREDIT: 1% PUMA 99% Pixelfehler