Studio/Level Editor Working =D

Socius Decennalis
Decennium
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Open EclipseStudio.sln or ProbeMaster.cpp

Find:
Code:
D3D_V( D3DXSaveTextureToFile( SH_TEXTURE_PATH, D3DXIFF_DDS, m_NormalToSHTex->AsTexCUBE(), NULL ) );

Replace:
Code:
//D3D_V( D3DXSaveTextureToFile( SH_TEXTURE_PATH, D3DXIFF_DDS, m_NormalToSHTex->AsTexCUBE(), NULL ) );

Compile =D

Image:
Haly - Studio/Level Editor Working =D - RaGEZONE Forums
 

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anyone got the source and bin for warinc ? as the one stargate uploaded dont have the bin or server files its just a source thanks



got it sorted and just setup a sever on my spare pc getting some friends over later for some lan matchs to give it a good test on some modeled warz maps ^^
 
not necessarily to change the code!!! just need to add this folder to the data folder)))) and loading levels will be in the Studio will be quick))
https://mega.co.nz/#!K5pgyJYZ!AAAAAAAAAACvUE1uqWRHuQAAAAAAAAAAr1BNbqlkR7k
 
Code:
!!! ERROR: D3D call failed (-2005529767) in file '.\Sources\RENDERING\Probes\ProbeMaster.cpp' line '2751'. D3D Call:D3DXSaveTextureToFile( SH_TEXTURE_PATH, D3DXIFF_DDS, m_NormalToSHTex->AsTexCUBE(), NULL )

[mental]No need to comment any lines. To correct the error mentioned above just add the folder "bin\Data\Tests" from warz in warinc data.[/mental]
 
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