Sudden Attack - New Evolution Source By SdfSdf

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Sdfsdf Sdfsdf - Sudden Attack - New Evolution Source By SdfSdf - RaGEZONE Forums

now it's time to share.​

SQL Server 2005 Express Download:

SQL Server Management Studio Express Download:

SQL Server 2005 SA Database Fixed:

06.10.2013 New Edit Client + Server Source: (Links thanks to Sjogernx)
Mirror:
Mirror:

-------- NEW FİX SOURCE ENGLİSH -------
14.10.2013 Edit Language English Client Source:
Download:
+ My Test Cshell.dll :
------------------------------------------
GameServer download:

+ Client Source Programs used in the embodiment
(
Dx81sdk_full.exe download:
Visualstudio6-microsoft visual c++ 2006(6.0) download:
rar password: sheraziii.blogspot.com

)


+ ServerSource Programs used in the embodiment(
microsoft visual c++ 2005

Character, Maps, weapons, Example adding that: http://forum.ragezone.com/f111/sudden-attack-private-server-gold-936744/#post7639952

06.10.2013 New Register PHP Page:
Sdfsdf Sdfsdf - Sudden Attack - New Evolution Source By SdfSdf - RaGEZONE Forums


+++ New Edit Client Content Regulations +++++
English language are game CHARSET edit+Dedicated room start P2P problem fix:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7824349
Default Clan Symbol Fixed:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7826134
Room Invite User Lists:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7826222
Start Game Map Screen:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7826354
Add New FX Effect:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7827030
GM(Admin) Command's:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index3.html#post7827159
Screen Options Settings Save Fix:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index3.html#post7828115
 
Last edited:
complete installations of another place okey No problem my new upload link wait
 
The community man Sjogernx bought premium to download and re-upload the files to free file sharing sites, the mirrors have been added to the main post, and the thread has been re-opened.

Thanks again Sjogernx!
 
English language are game CHARSET edit:

Open: SA.dsp

Find in files :
GameText.h: interface for the CGameText class.

Code:
//#define KOR_LOCALIZING			// KOREA
//#define JPN_LOCALIZING			// JAPAN
//#define CHN_LOCALIZING			// CHINESE
#define ENG_LOCALIZING   // ENGLISH

#if		defined KOR_LOCALIZING
#define NLC_NATION			NLC_KOREA
#define LOCALIZING_CHARSET	HANGUL_CHARSET
#define DEFAULT_FONT_NAME	"\xb1\xbc\xb8\xb2"										//KOREAN font
#elif	defined JPN_LOCALIZING
#define NLC_NATION			NLC_JAPAN
#define LOCALIZING_CHARSET	SHIFTJIS_CHARSET
#define DEFAULT_FONT_NAME	"\x82x\6c\x82\x72\x20\x83\x53\x83\x56\x83\x62\x83\x4e"	//JAPANESE font
#elif	defined CHN_LOCALIZING
#define NLC_NATION			NLC_CHINA
#define LOCALIZING_CHARSET	DEFAULT_CHARSET
#define DEFAULT_FONT_NAME	"\xB0\x65\x30\x7D\x0E\x66\xD4\x9A\x00\x00"				//TRADITIONAL_CHINESE font - GB2312_CHARSET
#elif	defined ENG_LOCALIZING
#define NLC_NATION			NLC_ENGLISH
#define LOCALIZING_CHARSET	DEFAULT_CHARSET
#define DEFAULT_FONT_NAME	"\xB0\x65\x30\x7D\x0E\x66\xD4\x9A\x00\x00"				//ENGLISH font
#else
#define LOCALIZING_CHARSET	DEFAULT_CHARSET
#endif

Find in Files:
SA_MSGS.gsm



Code:
#define GAME_MESSAGE_FILE_NAME		TEXT("SA_MSGS.dat")

#define END_OF_GAMETEXT_HEADER		TEXT("\xa8\x97\x30\xd0\xa4\xe0\xe0\x02")
#define END_OF_GAMETEXT_CONTEXT		TEXT("\x97\xa4\xa8\xe0\x02\xe0\x30\xd0")
--------------------------------------------------------------------------------------------------
Dedicated room start P2P problem fix:

Open: SA.dsp

Find in files :
176.53.24.94

Code:
	g_pGameClientShell->SetSwitchingWorldState( eSwitchingWorldsStateNone );
	if( !g_pClientMultiplayerMgr->SetMultiplayerData( g_pGameClientShell->GetGameType(),
"YOU SERVER İP", g_pLTClient->GetHostPort() ) )

are
Code:
	g_pClientMultiplayerMgr->SetMultiplayerData( eGameType, "YOU SERVER İP", g_pLTClient->GetHostPort() );	
	g_pClientMultiplayerMgr->SetupDefaultSetting( (GameType)m_RoomOption.nGameType,
												   m_RoomOption.nMaxUsers,			//max users in the server by config		
												   m_RoomOption.bFriendlyFire, //frindly mod to room by room creator
												   m_RoomOption.nTimeLimit );   //time limited by room creator
	if( !g_pClientMultiplayerMgr->SetupServerHost() )

Dedicated firewall Open add port: 8000

Code:
#define DEFAULT_P2P_PORT	8000

#define PROVIDER_GAMEHI	0
#define PROVIDER_CJ		1
#define PROVIDER_7ON	2
#define PROVIDER_MORIA	3
 
Last edited:
Survival is implemented, but adding modes is pretty easy, the zombies are in the aibutes, but you still have to add the models etc. to modelbutes^^

P.S. thx sdfsdf but that's not my problem :S still have a peertopeer problem ... looks like my port forwarding is fking around : /
 
Default Clan Symbol Fixed:

Search:
Code:
pUserItem->szClan[0]

Fix Edit:
Code:
	T_TEAM_ITEMptr pUserItem = new T_TEAM_ITEM;
	pUserItem->nIndex		= nIndex;
	pUserItem->nGrade		= nGrade;
	pUserItem->nTeamType	= nTeam;
	pUserItem->nState		= nState;
	pUserItem->bCaptain		= bCaptain;
	pUserItem->hMark		= LTNULL;
	pUserItem->szClan[0]	= LTTRUE;
	strcpy( pUserItem->szNick, szNick );

pUserItem->szClan[0] = LTNULL; EDİT = LTTRUE

Sdfsdf Sdfsdf - Sudden Attack - New Evolution Source By SdfSdf - RaGEZONE Forums
 
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