Newbie Spellweaver
- Joined
- Dec 23, 2007
- Messages
- 67
- Reaction score
- 14
When you moved the wired it would reset.
a little fix:
go to Messages/GameClientMessageHandler.cs and delete:
It is not a big difference, but the wired wouldn't reset when you moved it.
Now, the wired will reset when the room unloads, but he saves only the selected furni and not the settings.
I would fix this coming soon.
Sorry for my bad English, I'm Dutch.
a little fix:
go to Messages/GameClientMessageHandler.cs and delete:
Code:
if (item.wiredHandler != null)
{
using (adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
{
item.wiredHandler.DeleteFromDatabase(adapter);
item.wiredHandler.Dispose();
room.GetWiredHandler().RemoveFurniture(item);
}
item.wiredHandler = null;
}
if (item.wiredCondition != null)
{
using (adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
{
item.wiredCondition.DeleteFromDatabase(adapter);
item.wiredCondition.Dispose();
room.GetWiredHandler().conditionHandler.ClearTile(item.Coordinate);
}
item.wiredCondition = null;
}
It is not a big difference, but the wired wouldn't reset when you moved it.
Now, the wired will reset when the room unloads, but he saves only the selected furni and not the settings.
I would fix this coming soon.
Sorry for my bad English, I'm Dutch.
Last edited: