TDB Extractor & ITM Editor

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Guys this is a VS2010 solution for a quick prog I made for the guys in A3Fame.

It extracts textures from TDB files and also has a VERY BASIC itm editor (edit monster drops).

The texture extraction code was NOT written by me, all credits for this go to xadet3 : http://forum.ragezone.com/f144/fileformat-extract-dds-textures-from-a-file-577133/

It was made really quickly and lacks lots of features. (I am not a C# programmer)

It is GPL Licensed!!!
 

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Hello Chriss,
Its really a very Nice tool. U Rox.
No need to hex for drop rate editing.

I've downloaded it, And I've seen Itm editor.
There are 2 columns, 1st for Item code & 2nd for drop rate %.
I checked it and seen previous drop files, The column named Drop Rate %, It is in percent, While default values are upto 50 K to 100 K.

Can u please tell me calculation to add to that table please ?
Thanx in Advance.
 
there is some calculation which u have to carry out!!!
Suppose i Open Monster File.
There 400 Forn Khallish (400 to 420 tak, all are gm spawn monsters
not map one).
So you have to edit data in A3Data.xls file where 3rd column is 400.

1st column is Sql codes of items (in A3Data.xls). Check Other text
files for any item you want sql code of.

Most Important 2nd Column (It set Chance % of Drop).

Suppose you are editing 400, Forn Khallish.

File in A3Data.xls is
=======================================================

65535 8454520 400
0000 -1350 400
1030 5200 400
1068 5200 400
2106 5200 400
1090 5200 400
3563 5200 400
3368 5200 400
3358 5200 400
3423 5200 400
3403 5200 400
3383 5200 400
3463 5200 400
3443 5200 400
3588 5200 400
3578 5200 400
3568 5200 400
3628 5200 400
3608 5200 400
3498 5200 400
3488 5200 400
3478 5200 400
3543 5200 400
3523 5200 400
1116 5200 400
3663 5200 400
3683 5200 400
3703 5200 400
3723 5200 400
3743 5200 400
1031 2400 400
1069 2400 400
2107 2400 400
1091 2400 400
3564 2400 400
3369 2400 400
3359 2400 400
3424 2400 400
3404 2400 400
3384 2400 400
3464 2400 400
3444 2400 400
3589 2400 400
3579 2400 400
3569 2400 400
3629 2400 400
3609 2400 400
3499 2400 400
3489 6000 400
3479 6000 400
3544 6000 400
3524 6000 400
1118 6000 400
3664 6000 400
3684 6000 400
3704 6000 400
3724 6000 400
3744 6000 400
0004 20000 400
7170 400000 400
7171 250000 400
9231 150000 400
7395 80000 400
7396 50000 400
8415 30000 400
8416 30000 400
8417 30000 400
9566 60000 400
9567 60000 400
9568 60000 400
9674 60000 400
9577 4000 400
9578 4000 400
9579 4000 400
9673 4000 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
9700 500 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
65535 0 400
9677 500 400
9678 500 400
9688 500 400
9679 30 400
========================================================
1st Column = Items like 6144 is for UJ
3rd Column = Monster (here forn Khaliish)
2nd Column = Drop chance.

Remember Sum of all 2 column of Khallish and all monster must be 1,000,000.
Like,
8454520+5200+5200........+500+30 = 1,000,000
 
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