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- Jan 29, 2005
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p5yl0 got atm not realy much time to work on the files @ maybe at january he will start to work again on files
good to hear that, but for now im on Aion
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p5yl0 got atm not realy much time to work on the files @ maybe at january he will start to work again on files
What my wrong?
Can not start /build/GameServer.exe
I am try copy to another computer but error same
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Yes its the problem :/Think I know what you're talking about. I didn't notice it at first on a Lancer, but when I try playing a Warrior the range of the slashes seems to be off, like too short. That, and sometimes the position of the mobs is not very accurate (I assume there's some communication trouble going on between server and client). I wouldn't expect much from this build / client anymore, as it is very outdated. Let's see what the 2117 version can do once we get something stable to mess around with!
Yes its the problem :/
We can maybe fix it on the 1725 version. Or we have to wait the release ofP5yl0 for the new version
I wish you luck with that i have been looking for 1 month on how to fix that bug turned the source code inside out several times and couldn't how or where is that bug originated im still thinking its either in the attack range mob-player either in the battle controller but not sure haven't found anything yet if you do find gimme a pm or skype me on masterjohn30( or mail at masterjohn87@yahoo.com)
p5yl0 dont work more on the old files.. we are working on the new emu.login and web server done. but game server we need to great buts its hard with out source code^^
on the old files not much functions and only buge reason its Alpfa version of tera so its not realy good to work on it..
thats not right
the bugs are there too..
the new version has for now only fixxed things im going on where i update the packets...
for me its easier to update thing after things what is needed to update the current version to work with the new official client
so most things are fixed till login..
like all lobby characterlist things.. char delete.. etc
so far im now at the world/ingame packets..
but for now i think i know why i have so much packets... some must be for christmas decoration in game and else...
so its very hard to filter the rigth ones out... a little more easy than the weeks before its only one winter event and not 3 or 4 together like in oktober/november..
so cause of this ive done again some wrong packets and got no environment....
i have this week to work@night after that i have a lot more free time.. ill have next week the time to strt again and update the missing ones...
ehn im ingame ill fix the char stats, and do the rest bin > xml files when they are done.. there wil be 1-2 more rest functions what need this protobuf.. (some item color things) maybe ill dactivate that so we have the protobuf removed then..
when they remove the winter decoration ingame ill have to some more packet data to compare ehich one could be to the winter events and else..
mabye with the next 1-2 update when winter things will removed on official i may be possible to login with our version too
after that i hope we have the problem with the movement packets
semms they added 1 or 2 on character moving (dont know why?)
maybe the removing of the protobuf wil fix the attack bug a bit ..(maybe not fully lag free)
so after all .. hope to remove winter decoration so i have more to compare with unneeded packets..
the rewriting of the bin>xml maybe takes a month cause im doint with the rewriting the tools to edit them too
whey they are done and ingame/movement is again working. ill take my part on the attack bug..
ill contact uebari next days to send him the current 2405source.. maybe we are better together on updatin the packets..
or maybe when hes good enough he can update and i do the xml stuff.. we will see..
but for now its getting better..next time..^^
wow nice thanks thanky you very much tagyourit...
4DBC - 19900,C_CHECK_VERSION
4A3A - 19002,CP_REQUEST_LOGIN ~??
4A3B - 19003,PC_REPLY_LOGIN
9CE2 - 40162,C_LOGIN_ARBITER -CpRequestLogin
C33F - 49983,C_PLAYER_LOCATION - CpMove
after checking some they seem to to correct...
thanks this will be a great help..