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**I'm rewriting the whole thing from scratch. The idea of thread per client was very stupid. Found new architecture that is a lot better. [mainly Windows IOCP].
Using 32x debug's dlls it's bad idea.
Installation of Visual C++ Redist 2015 not fix problem.
If U links debug dlls in project, please include it's into shared archive
for work it's needed this DEBUG dlls:
- msvcp140d.dll
- concrt140d.dll
- VCRUNTIME140D.dll
So i correct .\Config\config.txt file for my IP, run .exe-file and catch error message because u not wrire in .\Config\config.txt for user root his password and database name.
so for correct work .\Config\config.txt must be like this:
I doubt that 192.168.0.1 is your local ipaddress, it looks like the rooters ipaddress.
And you must start server with './start' command before connecting to it.
If you can, i want you to help me, i'll give you my luncher and you'll try to connect to my server. i want to see how the server behaves with multiple connections.
So i relaunch GS with command ./start but.. nothing change - still can't connect, so me unundertand what happend, i click in client, but nothing happends, onli sound of clicking
Me write 192.168.0.1 like example, for hide real iternal IP, it's information nusuth.
In config file me was write correct computer's Ip & 127.0.0.1 both times. I was down all - firewall, HIPS & Antivirus.
I try same combinations but still catch only one result - client can'c connect with yours programm.
And i ununderstand what i must do for fix it.
Game server starts, client read data from serverlist.en, but connect to your's emulator can't establish.
Can U compile ver with full debug info in log? possible problem in hangon starts?