Tera level 100 version

Can you name specific dungeons? So far i see them all enabled.

difference in file Datasheet\DungeonConstraint.xml, files contents sort as in Alexander Romanov's repo, but it no good, differences in strokes:
- 52
- 137
- 140
- 161
- 164 -- 166
- 170
- 176
- 183
- 188 -- 191
- 195
- 203 -- 254
- 268

and not exists in Alexander Romanov's repo
Code:
continentId="9811" huntingZoneId="811" - The Abscess (7-Person)

Me attach to archive of this files to compare, but remember in origin version by juniordark more logical as in you's, coz exists explanation why some dungeos R blocked and can't be activated

P.S. other compares i'll later
 
Checked, all working


If anyone else confirms that they have the same problem I will take a look and fix it.

Found the issue, i repacked my DC again using the updated tool hsdn posted and now its working.
 
Yeah ,like i said, be sure to use lastest novadrop to repack because the name format has changed.

Everything is ok till now except this issue

subzeros - Tera level 100 version - RaGEZONE Forums


Even with all your territory data that teleportal still remains..... i didn't touch anything about SC
 
Can anyone check if their minimap in Chebika is also broken and doesnt work?

Edit: Nvm, decided to use juniors DC and just add my changes to it, seems some things are broken in mine.
 
Anyone figure out if it's possible to host a second server on the same machine? Ex., One PvE and one PvP.

Is seems like it should be as simple as adding a second entry into the DeploymentConfig with information on the second server--- but what determines it to start?
 
Anyone figure out if it's possible to host a second server on the same machine? Ex., One PvE and one PvP.

Is seems like it should be as simple as adding a second entry into the DeploymentConfig with information on the second server--- but what determines it to start?

To run a second server, you need to copy the entire Bin directory and then change the arbiter ports, datasase settings (you will need a second database) and server planetId. After that, add this server to the table server_info on API side.
 
To run a second server, you need to copy the entire Bin directory and then change the arbiter ports, datasase settings (you will need a second database) and server planetId. After that, add this server to the table server_info on API side.

Ah I see. Not as simple as running a second worldserver and having a joint database to allow free server hopping without an API, but I suppose that wouldn't make sense since the official servers had independent databases for each server.I did manage getting a second one running thanks for the info.

Was hoping to take advantage of my 256gb server and run a test server alongside, but no problem.
 
Does anyone know how do you change the loading images and bluehole starting video?

To skip the intro video, just remove files named intro_*.bik from the folder S1Game\CookedPC\Art_Data\Packages\Video.

The GF logo is located in the S1UI_LoadingSymbols.gpk resource, in LoadingSymbols_I13_dup entry.
Try to use RealEditor and TMM for editing.
 
Does anyone know how do you change the loading images and bluehole starting video?
To add to hsdn's post, loading screen images are packaged in the LoadingImages.gpk file in Client/S1Game/CookedPC/Art_Data/Packages/S1UI/
You can extract/repack the assets using

As hsdn mentioned, the publisher specific splash screens are Bink video files located in Client/S1Game/CookedPC/Art_Data/Packages/Video/ as intro_publisher-ID.bik. Their reference can also be removed from the Datacenter in the MovieData.xml file. Or you can create a replacement video (needs to be in Bink video format) if you wanted to create a custom splash...

Code:
<MovieGroup id="1101">
<Movie movie="intro_eme" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1102">
<Movie movie="intro_atari" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" /> 
</MovieGroup>
<MovieGroup id="1103">
<Movie movie="intro_bhs" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1104">
<Movie movie="intro_fog" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1105">
<Movie movie="intro_ubi" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1106">
<Movie movie="intro_dd" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1107">
<Movie movie="intro_PW" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
 
Can anyone check if their minimap in Chebika is also broken and doesnt work?

Edit: Nvm, decided to use juniors DC and just add my changes to it, seems some things are broken in mine.

did U check differences between you's and juniordark's \Datasheet, as me publish in THIS post?
As U can see some dungeons have different parameters and what is better?
 
did U check differences between you's and juniordark's \Datasheet, as me publish in THIS post?
As U can see some dungeons have different parameters and what is better?

Were you actually checking dungeons or comparing files? The files from junior have a different structure so comparing lines will not work.
So far all dungeons in Juniors file work perfectly, and its all of them.

Did anyone figure out how to add the Crucible of Flame Teleportal back? All the files seem to be present (area, Dungeondata, Newworldmap entries, AI etc) but i cant get the teleportal for it to show up.
 
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