TexManager - Explore Client assets

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TexManager — an all-in-one tool for ACE Online resources.

An explorer and editor for the game's proprietary container files.

If you are familiar with modding tools, you will have no trouble using it.

AFList.tex, helptext.tex, omi.tex, quest.tex, and ToolTipList.tex are encrypted using XOR. The program opens them via "File/Open with key" and re-encrypts them upon saving.

Group.tex Viewer

When opening Group.tex, each entry—representing an interface window or panel—is rendered in the Image tab using the actual images from interface.tex. If interface.tex is located in the same folder, it loads automatically; otherwise, use "Tools / Open interface.tex."

3D view of .x (.obj) models with textures.
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Language (Spanish/English).
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How to compile:
Requires .NET Framework 4.8 and Visual Studio 2022.

Source code referenced from:
ACE GroupTex Editor
AtumZipManager
AtumMonitor


AI assistance was used.
 

Attachments

I'm trying to do something similar, but with a direct link to my client's .eff files. That way, I can see the traces and which effects are triggered, as well as which image the .eff file links to.
For now, it's just a preview because I haven't finished it yet. But at least it gives me an idea of what I'm modifying and which files are linked to it.
You can also change the position of each effect as you go along.
Can you view the effects individually? Yes.
Can you add them? Yes.
Can you save them as new files? Yes.
Can you add new textures as a test? No, I didn't create it for that purpose.
(I did this because I'm too lazy to go through all the files one by one.) :dancemental:

But your work is really great.
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