Texture problem with my model

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Elite Diviner
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I created a shield using 3d max, then I used Cola to convert it from .ASE to .o3d.

the problem is, somehow the original texture does not work on the new model. (worked correctly before I used Cola), now when I put the texture on the new o3d model, it's all black. I think the model saved smaller or out of spec for the texture to fit it.

Anyone else has had this problem? Any ideas on how I can fix this texture issue?

Edit: Nevermind, I have fixed it. I forgot to export and save the mesh on 3d max.
 
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