Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

The 'Show Off' topic

Experienced Elementalist
Joined
Jul 4, 2008
Messages
224
Reaction score
47
Re: The 'Show Off' thread - Part 2

female set i'm working on, doubt i'll completely finish it tho
body only atm
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums


im not very good at texturing clothes, spare me
 
2D > 3D
Loyal Member
Joined
Dec 19, 2008
Messages
2,413
Reaction score
1,193
Re: The 'Show Off' thread - Part 2

female set i'm working on, doubt i'll completely finish it tho
body only atm
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums


im not very good at texturing clothes, spare me

That actually turned out really close to the concept. Did you ever figure out the frills?
 
Experienced Elementalist
Joined
Jul 4, 2008
Messages
224
Reaction score
47
Re: The 'Show Off' thread - Part 2

the other parts are hidden but the polycount still shows those. the polycount for the body is about the same as the average gunzbody
 
Experienced Elementalist
Joined
Apr 2, 2010
Messages
276
Reaction score
91
Re: The 'Show Off' thread - Part 2

Loading screen 1:


Loading screen 2:


New launcher design:
 
Praise the Sun!
Loyal Member
Joined
Dec 4, 2007
Messages
2,502
Reaction score
986
Re: The 'Show Off' thread - Part 2

Loading screen 1:


Loading screen 2:


New launcher design:

Sup Ash.
 
Skilled Illusionist
Joined
Oct 27, 2011
Messages
382
Reaction score
172
Re: The 'Show Off' thread - Part 2

I show you. where Korea currently works on.
Zitem.xml (Spy mode, only items)
PHP:
	<!-- 스파이모드 전용 아이템 -->
	<ITEM id="601001" name="STR:ZITEM_NAME_601001" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="flashbang_spy" weight="0" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="4" maxbullet="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_601001" Currency="Cash"/>
	<ITEM id="601002" name="STR:ZITEM_NAME_601002" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="smoke_spy" weight="0" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="10" maxbullet="10" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_601001" Currency="Cash"/>
	<ITEM id="601003" name="STR:ZITEM_NAME_601003" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap_spy" spendable="true" spendtype="normal" itempower="20" damagetime="3000" damagetype="cold" magazine="5" maxbullet="5" lifetime="6000" weight="0" delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" color="#FFFFFFFF" snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_601001" Currency="Cash"/>
	<ITEM id="601004" name="STR:ZITEM_NAME_601004" mesh_name="spy_stungrenade" type="custom" slot="custom" weapon="stungrenade_spy" spendable="true" spendtype="normal" damage="20" magazine="1" maxbullet="1" weight="0" delay="1500" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" color="#FFFFFFFF" snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_601004" Currency="Cash"/>
	<ITEM id="601005" name="STR:ZITEM_NAME_601005" mesh_name="spy_landmine" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="landmine_spy" weight="0" bt_price="400" delay="400" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_601005" Currency="Cash"/>
	<ITEM id="601006" name="STR:ZITEM_NAME_601006" mesh_name="katana_spycase" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="spy_case" weight="0" bt_price="500000" delay="329" damage="0" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" snd_weapon_fiber="rubber" desc="STR:ZITEM_DESC_601006" Currency="Cash"/>

spymode.xml
PHP:
<?xml version="1.0" encoding="UTF-8" ?>

<!-- 시간은 초단위로 사용합니다. -->
<XML id="SpyMode">
	<BASE
		minPlayer="4"
	/>

	<!-- 게임시작 되고 selectSpyTime 초 이후 스파이 선정 -->
	<!-- 스파이 선정 기준 DefaultRating(초기값), SelectedRating(스파이나 추적자가 될시 기본 계산값)
						, MinimumRating(최소값), MaximumRating(최대값) -->
	<!-- RoundFinishWaitTime 라운드가 끝날때 다음 라운드로 넘어가기까지 대기 시간 -->
	<SELECT_SPY
		selectSpyTime="10"
		DefaultRating="1000"
		SelectedRating="500"
		MinimumRating="500"
		MaximumRating="1500"
		RounFinishWaitTime="3"
	/>
	
	<!-- Desc가 SPY_TABLE의 Attribute로 사용된다. -->
	<SPY_ITEM_DESC ID="601006" Desc="BAG" />
	<SPY_ITEM_DESC ID="601001" Desc="LIGHT" />
	<SPY_ITEM_DESC ID="601003" Desc="ICE" />
	<SPY_ITEM_DESC ID="601002" Desc="SMOKE" />
	<SPY_ITEM_DESC ID="601004" Desc="STUN" />
	<SPY_ITEM_DESC ID="601005" Desc="MINE" />
	
	<!-- BAG의 경우 무조건 1개 지급이지만 다른 아이템과 일관성을 위하여 그냥 1이라고 기록 -->
	<SPY_TABLE TotalCount="4" SpyCount="1" HPAP="50" BAG="1" LIGHT="2" ICE="4" SMOKE="8"/>
	<SPY_TABLE TotalCount="5" SpyCount="1" HPAP="100" BAG="1" LIGHT="3" ICE="5" SMOKE="10"/>
	<SPY_TABLE TotalCount="6" SpyCount="1" HPAP="150" BAG="1" LIGHT="4" ICE="6" SMOKE="12"/>
	<SPY_TABLE TotalCount="7" SpyCount="2" HPAP="50" BAG="1" LIGHT="2" ICE="4" SMOKE="5"/>
	<SPY_TABLE TotalCount="8" SpyCount="2" HPAP="80" BAG="1" LIGHT="3" ICE="5" SMOKE="6"/>
	<SPY_TABLE TotalCount="9" SpyCount="2" HPAP="110" BAG="1" LIGHT="4" ICE="6" SMOKE="7"/>
	<SPY_TABLE TotalCount="10" SpyCount="3" HPAP="50" BAG="1" LIGHT="2" ICE="3" SMOKE="4"/>
	<SPY_TABLE TotalCount="11" SpyCount="3" HPAP="70" BAG="1" LIGHT="3" ICE="4" SMOKE="5"/>
	<SPY_TABLE TotalCount="12" SpyCount="3" HPAP="90" BAG="1" LIGHT="4" ICE="5" SMOKE="6"/>

	<TRACER_TABLE STUN="2" MINE="10"/>
</XML>

spymaplist.xml
PHP:
<?xml version="1.0" encoding="UTF-8" ?>

<!-- 시간은 초단위로 사용합니다. -->
<XML id="spymaplist">
	
	<!-- id : map.xml에 기입되어 있는 맵 아이디, name : 맵이름 
		 minPlayer : 최소인원, maxPlayer : 최대인원 
		 limitTime : 제한시간, spyOpenTime : 스파이 위치 공개 시간 -->
		 
	<SPY_MAP id="24" name="Weaponshop" minPlayers="4" maxPlayers="5" limitTime="50" spyOpenTime="10"/>
	<SPY_MAP id="11" name="Factory" minPlayers="4" maxPlayers="5" limitTime="50" spyOpenTime="10"/>
	<SPY_MAP id="20" name="High_Heaven" minPlayers="5" maxPlayers="6" limitTime="90" spyOpenTime="18"/>
	<SPY_MAP id="13" name="Lost Shrine" minPlayers="5" maxPlayers="6" limitTime="75" spyOpenTime="15"/>
	<SPY_MAP id="2" name="Station" minPlayers="6" maxPlayers="7" limitTime="105" spyOpenTime="21"/>
	<SPY_MAP id="8" name="Island" minPlayers="6" maxPlayers="7" limitTime="120" spyOpenTime="24"/>
	<SPY_MAP id="21" name="Citadel" minPlayers="7" maxPlayers="8" limitTime="120" spyOpenTime="24"/>
	<SPY_MAP id="5" name="Town" minPlayers="7" maxPlayers="8" limitTime="120" spyOpenTime="24"/>
	<SPY_MAP id="12" name="Port" minPlayers="8" maxPlayers="9" limitTime="135" spyOpenTime="27"/>
	<SPY_MAP id="0" name="Mansion" minPlayers="8" maxPlayers="9" limitTime="135" spyOpenTime="27"/>
	<SPY_MAP id="9" name="Garden" minPlayers="8" maxPlayers="9" limitTime="105" spyOpenTime="21"/>
	<SPY_MAP id="6" name="Dungeon" minPlayers="9" maxPlayers="10" limitTime="135" spyOpenTime="27"/>
	<SPY_MAP id="1" name="Prison" minPlayers="10" maxPlayers="11" limitTime="135" spyOpenTime="27"/>
	<SPY_MAP id="10" name="Castle" minPlayers="10" maxPlayers="11" limitTime="135" spyOpenTime="27"/>
	<SPY_MAP id="7" name="Ruin" minPlayers="11" maxPlayers="12" limitTime="150" spyOpenTime="30"/>
	<SPY_MAP id="4" name="Battle Arena" minPlayers="11" maxPlayers="12" limitTime="135" spyOpenTime="27"/>
	<SPY_MAP id="14" name="Stairway" minPlayers="11" maxPlayers="12" limitTime="135" spyOpenTime="27"/>
			
</XML>

Worlditem.xml
PHP:
			<!-- 스파이 모드 전용 아이템(대인용 지뢰) -->
			<AddWorldItemElu name ="spy_landmine">
				<AddBaseModel name ="spy_landmine" filename="model/weapon/item/spy_landmine.elu"/>
			</AddWorldItemElu>	


		<!-- 스파이 모드 전용 아이템(대인용 지뢰) -->
		<WORLDITEM id="200" name="spy_landmine">
			<TYPE>spy_mine</TYPE>
			<AMOUNT>30</AMOUNT>
			<MODELNAME>spy_landmine</MODELNAME>
		</WORLDITEM>

Runnable Download:
Spymode Loading:
 
Last edited:
DRGunZ 2 Creator
Loyal Member
Joined
Jan 21, 2007
Messages
4,493
Reaction score
161
Re: The 'Show Off' thread - Part 2

Spy Mode? Sounds interesting.
 
Praise the Sun!
Loyal Member
Joined
Dec 4, 2007
Messages
2,502
Reaction score
986
Re: The 'Show Off' thread - Part 2

wizkiddddddddddddddddddd is that you D: OMGGGGG :eek:tt::eek:tt::eek:tt::eek:tt::eek:tt::eek:tt::eek:tt::eek:tt:

Yeah, didn't you quit GunZ at the same time all of us did?
 
Praise the Sun!
Loyal Member
Joined
Dec 4, 2007
Messages
2,502
Reaction score
986
Re: The 'Show Off' thread - Part 2

I did, I'm just helping out some servers to progress, nice to see u here again ;).

Oh I've been here for a while, mostly non-GunZ related though, haven't touched GunZ ever since the day I quit.
 
Skilled Illusionist
Joined
Oct 27, 2011
Messages
382
Reaction score
172
Re: The 'Show Off' thread - Part 2

Spy landmines? awesome, wonder when they were actually going to introduce such an item.
if u want i can send the files (models, sets) to you..
 
Skilled Illusionist
Joined
Oct 27, 2011
Messages
382
Reaction score
172
Re: The 'Show Off' thread - Part 2

If i watch the models (Game Interface), i think you need to go to a target and observe it and after time you win.
 
Elite Diviner
Joined
Jul 27, 2012
Messages
411
Reaction score
49
Re: The 'Show Off' thread - Part 2

Oh I've been here for a while, mostly non-GunZ related though, haven't touched GunZ ever since the day I quit.

are you sure? i remember you touch GunZ Source month ago?
 
Back
Top