TIBERIA (Map)

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Hello,

Today i will share with you, Tiberia, a map which lags not much more then Hall, and yet should be good for tactical gameplay. With a good grim look too!

Description:
I was asked to make a map that was more GunZ-ish by one of our players at DarKGunZ, a map in which he wouldnt have to use archetype config like he does in most custom maps except hall/mansion/town etc. He wanted something small with a few aspects of the ijji maps such as corners, railings, walls, pillars and boxes to hide and move with. So i have, and he and many others seem satisfied. I know this isnt my best map out of all that i have made, infact, it doesn't come near. But it sure is one of the most playable out of my collection. First seen and released on DarKGunZ.

Preview:
In-game - [IMG]https://forum.ragezone.com/ima...wX8]YouTube - Tiberia Map Trailer by Shao-Lin

Download Links:
Size: 1.3MB


Credits:
- Map: Me
- Idea: IDKWHO but it was someone at darkgunz.
 
Last edited:
Well yeah, it was either share here or have it get leeched elsewehere.

Besides, contributing to this section of RZ is always something that we should persuade!
 
Might be because the good stuff is Server Exclusive
and wont be on rage after quite some while to be leeched ;>

Taking but not sharing isn't RZ's fault, its the greedyness of the taker.

If everyone would think like that then there wouldn't be a RageZone.
 
That only goes for crappy Maps that dont have some serious work on/in it.
Like Complex Brushs/Map Structures.
Or other goodies, for example i am doing, dropped in the Map.

How is a brush complex? At the end it doesnt matter if i put a box, or a triangle.

It is all build out of the same triangle.

You can spend 12 hours making a good lookin map nice lighting and a complex architectural design, but it won't be more playable then an ijji map, which is why we should stick to their concept, instead of continueing on making sci-fi based maps just because the lighting look better with it.

I know what you are talking about but believe me, they'll write 10/10 in the display thread, play the map around 5x, and then go back to their usual Hall - Town - Mansion routine.
 
Complex Map Structures dont have to mean that its a arc thats not just a rectangle and 2 triangles.
Details 'n stuff.
My Maps usualy arent that future themed, infact i only had made 1 map that is future themed.
I somewhen started to copy certain maps structures that are played alot.
So ppl wont just play it 5 times.
We're gettin offtopic though ...
But atleast its not like a rage/ego fight xD

However, a unique server is for me not only a server with certain items.
Its the Mix between Maps,Items,Music (if i turn bgm on, that happens rarely - lol), Overal Graphics/Design (Cursor,Loading Screens n stuff like that).

But now ontopic, that "trailer" is somewhat horrible, you actualy see like nothing because the map is dark and you're fadin with black like evers 2 seconds.
It shows only one certain area and not the whole Map.
I dont comment on the Music because its about the Map and not the Music used in the trailer.

Would say 7.5/10
 
Complex Map Structures dont have to mean that its a arc thats not just a rectangle and 2 triangles.
Details 'n stuff.
My Maps usualy arent that future themed, infact i only had made 1 map that is future themed.
I somewhen started to copy certain maps structures that are played alot.
So ppl wont just play it 5 times.
We're gettin offtopic though ...
But atleast its not like a rage/ego fight xD

However, a unique server is for me not only a server with certain items.
Its the Mix between Maps,Items,Music (if i turn bgm on, that happens rarely - lol), Overal Graphics/Design (Cursor,Loading Screens n stuff like that).

But now ontopic, that "trailer" is somewhat horrible, you actualy see like nothing because the map is dark and you're fadin with black like evers 2 seconds.
It shows only one certain area and not the whole Map.
I dont comment on the Music because its about the Map and not the Music used in the trailer.

Would say 7.5/10

Okay ima make you post 10/10 again next time, just like you did on my release LAST YEAR. simply by releasing those complex maps with unique architectural structure as you say.
 
Okay ima make you post 10/10 again next time, just like you did on my release LAST YEAR. simply by releasing those complex maps with unique architectural structure as you say.
Because i dont belive in the Perfect "thing" i dont rate with 10/10 at all.
So you realy hae to pull something uber off to make me say 10/10
 
What so speial about this map? o.O
Also it weights much for such simple gesign o.o (guessing you used .tga or some high resolution textures)
Cant say more cuz I managed too see map only from gtk picture >_> (maybe gona try later map itself)
Atlsest its just my opinion :P
 
What so speial about this map? o.O
Also it weights much for such simple gesign o.o (guessing you used .tga or some high resolution textures)
Cant say more cuz I managed too see map only from gtk picture >_> (maybe gona try later map itself)
Atlsest its just my opinion :P

Nothing special at this, it was a mere request by a player, his idea, my output. and yea, i use big textures. but d/w, tonights map release will be my own style again.
 
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