- Joined
- Jun 14, 2009
- Messages
- 98
- Reaction score
- 12
I'm currently working on server emulator in java, but still map packets are unbreakable. 
Hy there, I'm releasing OTME sources (TibiaME v2.05 server emulator)
For more details about game:To view the content, you need to sign in or register
Credits to Cybershadow, Gecko for base emulator and me (Kic2Ass, Mindee).
Some screenshots:
![]()
![]()
![]()
![]()
To view the content, you need to sign in or register
Links:
SVN:To view the content, you need to sign in or register
Timeline:To view the content, you need to sign in or register
P.s You will need .NET Framework 4.0 and 3.5 to run the server. If you need any help, feel free to ask.
MSN: [email protected]
I also looking for C# programmers who would like to make a team. We can do it!
Don't bother with C# version as I almost finished java version.
For now, server support only v1.45 client, but in future, when I will find the structure of map packets, I will add support for newer client.
ToDo:
- Pathfinding for monsters. (Made one with A* Star, but monsters doesn't walk like on cipsoft's tibiame)
- Travel store. (Missing packet) (Depot and items are finished).
- Top100 and Online lists. (Missing packets)
Everything else is done (Leveling, attacking and so on.)
I'm thinking to open test server.
@ramispo, this game works on android, iphone, j2me devices, also on pc with emulator. Not so long ago, CipSoft added web client. So, yes, it's a browser-based game too.