The tooltip is only showing in ultimate weapons, is not showing in armor sets, weapon general and etc..
Source: Fulgur Source
Code:
[COLOR=#000000]#ifdef __UPGRADE_SUCCESS[/COLOR]
[COLOR=#000000]auto iter = prj.m_mapUpgradeSuccess.find(pItemElem->GetProp()->dwReferStat1);[/COLOR]
[COLOR=#000000]if (iter != prj.m_mapUpgradeSuccess.end())[/COLOR]
[COLOR=#000000]{[/COLOR]
[COLOR=#000000]const map<int, int>& upgrade = iter->second;[/COLOR]
[COLOR=#000000]auto iter2 = upgrade.find(pItemElem->GetAbilityOption());[/COLOR]
[COLOR=#000000]if (iter2 != upgrade.end() && iter2->second > 0)[/COLOR]
[COLOR=#000000]{[/COLOR]
[COLOR=#000000]CString str;[/COLOR]
[COLOR=#000000]str.Format("\nSuccess guaranteed: %d attempt(s)", iter2->second - pItemElem->m_nUpgradeTries);[/COLOR]
[COLOR=#000000]strEdit.AddString(str, dwItemColor[g_Option.m_nToolTipText].dwTime);[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]#endif // __UPGRADE_SUCCESS
Last edited: