Tooltip about Upgrade Success

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Newbie Spellweaver
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The tooltip is only showing in ultimate weapons, is not showing in armor sets, weapon general and etc..

Source: Fulgur Source

Code:
[COLOR=#000000]#ifdef __UPGRADE_SUCCESS[/COLOR]
[COLOR=#000000]auto iter = prj.m_mapUpgradeSuccess.find(pItemElem->GetProp()->dwReferStat1);[/COLOR]
[COLOR=#000000]if (iter != prj.m_mapUpgradeSuccess.end())[/COLOR]
[COLOR=#000000]{[/COLOR]
[COLOR=#000000]const map<int, int>& upgrade = iter->second;[/COLOR]
[COLOR=#000000]auto iter2 = upgrade.find(pItemElem->GetAbilityOption());[/COLOR]
[COLOR=#000000]if (iter2 != upgrade.end() && iter2->second > 0)[/COLOR]
[COLOR=#000000]{[/COLOR]
[COLOR=#000000]CString str;[/COLOR]
[COLOR=#000000]str.Format("\nSuccess guaranteed: %d attempt(s)", iter2->second - pItemElem->m_nUpgradeTries);[/COLOR]
[COLOR=#000000]strEdit.AddString(str, dwItemColor[g_Option.m_nToolTipText].dwTime);[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]#endif // __UPGRADE_SUCCESS
[/COLOR]
 
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If you expect help you must provide either the code itself or the source you pulled it from.

Also I moved this to the "Help Section" for you.
 
Newbie Spellweaver
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sorry i post it to the wrong section and about my problem i got it from fulgur files.
Thanks for moving it!
 
Skilled Illusionist
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As said in another forum where you posted the same question:

You have to upgrade it at least to +1 to show.

Code:
if (iter2 != upgrade.end() && iter2->second [COLOR="#FF0000"][B]> 0[/B][/COLOR])

You did post the code in that other forum. Why not here?
 
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