- Joined
- Dec 13, 2009
- Messages
- 292
- Reaction score
- 101
Anyways, I believe that translating the game is the first thing that should happen.
I'll start adding by uploading some of the files that need to be translated. I know it's not easy, but it's possible with google translator, common sense and some ingame testing.
Also a small note:
I truly suggest doing the following resource edit, so we don't need to use EUNI.euni (the language packet). Other wise we would be forced to recompile that file with every edit.
The files that need to be translated can be found in XYcode\UI!
Even if you would like to use the EUNI.euni file, here's a tool to create it:
This file needs to be extracted in XYcode!
Here are the first 2 files:
Update 1:
Images:
Files:
Update 2:
Files:
PS: There might be some typos, but I'll fix them later on..
Also if you see a word with ? behind, this means that it's probably not correct and needs to looked into. As you can see above, unsigned?..
I'll start adding by uploading some of the files that need to be translated. I know it's not easy, but it's possible with google translator, common sense and some ingame testing.
Also a small note:
I truly suggest doing the following resource edit, so we don't need to use EUNI.euni (the language packet). Other wise we would be forced to recompile that file with every edit.
Code:
\XYcode\Game\Src\QGameEngine.cpp(544)://#define USE_UI_PACK // Crypticus: commented out
The files that need to be translated can be found in XYcode\UI!
Even if you would like to use the EUNI.euni file, here's a tool to create it:
You must be registered to see links
This file needs to be extracted in XYcode!
Here are the first 2 files:
You must be registered to see links
Update 1:
Images:
You must be registered to see links
Update 2:
You must be registered to see links
PS: There might be some typos, but I'll fix them later on..
Also if you see a word with ? behind, this means that it's probably not correct and needs to looked into. As you can see above, unsigned?..
Last edited: