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TravianZ bug lists

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Skilled Illusionist
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1.Automatic Conquering Protection (isn't added):
The conquering limitations must be hard coded.
These limitations are not that complicated but also connected to the relationship between the accounts in question.
The different connection types are:
Type 1 Players were not sitters and have not used the same computer or the same network (IP) recently.
Type 2 Players have been sitters recently or have used the same network (IP).
Type 3 Players are currently sitters or used the same PC recently.
Rules for connection type 1
*can conquer village when both players have not been in the same or an allied alliance within the last 2 days
Rules for connection type 2
*can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or an allied alliance within the last 2 days
Rules for connection type 3
*can NOT conquer village of each other.
2.Alliance forum don't work 100%.
3.Battle simulator calculate don't work 100%.
4.Gold Club not fixed complete
- raid statistics
5.If you have plus account activated you cannot see the attck/deff/scout images when you attack a village (i mean img on villages : red swords etc..)

Another list

1. Time zone from preference.tpl and also all options like sitter options must to coded

2. 403 , 404 , 500 Errors doesnt work.

3. Palace must can be build in only one village. If you have palace in one village you cannot build another palace in other village only if you demolish in first village.

4. Great warehouse and grate granny must be build only if you have granny and warehouse at level 20

5. Regenerate troops on oasis , i think is a problem in Automation.php in here

private function regenerateOasisTroops() {
global $database;
$time = time();
$q = "SELECT * FROM " . TB_PREFIX . "odata where conqured = 0 and $time - lastupdated > 3600";
$array = $database->query_return($q);
foreach($array as $oasis) {
$database->populateOasisUnits($oasis['wref'],$oasis['high']);
$database->populateOasisUnits2($oasis['wref'],$oasis['high']); - i think , i`m not sure
$database->updateOasis($oasis['wref']);
}
}

6. Hero don't lose life points. Just die on bigger attack

7. Artefact storage master plan can bulild great granny and great warehouse on any village except capital. Effect account.

8. Artefact storage masterplan effect village can build great granny and great warehouse even if artefact is inactive and even you sont have warehouse at level 20 and granny level 20

9. Oassis loiality from 100 to 0 directly must be 100-60-20-0

10. If you are banned you can send resource from market (error in Templates/Build/17.tpl on line 28)

11. When you attack a village and destry it with catapult , after distroy all troops will be lose (no return home)

- all cataputl not return home just dissapear
 
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