Newbie Spellweaver
- Joined
- Apr 21, 2013
- Messages
- 92
- Reaction score
- 58
Hello, will be difficult to teach, but I ask you to leave your post and the like come on!
======================================================
I use the following programs:
Photoshop
DXT1 Bitmap Manipulator
Notepad++
A good site to find download them:
======================================================
First part:
(Find all templates and edit them)
Ok Come on!
in: bin\Data\ObjectsDepot\Weapons
Look for these files:
After that copy and paste into paste that you created in "weapons"
Now in my case it will be called "vss_snow" then I'll rename them and will look like this:
Remember one thing, regardless of the name that will always be the same way as the original, with uppercase or lowercase.
We will now edit the files, click the right in the files ".sco" just them and put to edit with notepad ++
In my case, these are the files:
in: SNP_Vss_Snow_FPS.sco
In the "2" you will see this "Name = SNP_Vintorez_FPS" or any other name of your weapon, in my case will edit for "Name = SNP_Vss_Snow_FPS"
Like this:
This name is the file name.
Now you will go down a little further to find:
These names vary for each weapon.
What are they?
Well it is the name of the stuff that says the name will be searched texture.
We will edit this name to:
"FPS_SNP_vss_snow"
Click "ctrl + f" and look to replace and do it with "ALL" because there are many files with the same name in other parts as well.
Will be like this:
Okay, now let's go:
SNP_Vss_Snow.sco
We will do the same thing on the second line will edit for:
SNP_Vss_Snow
And down there we will change all:
SNP_vss_snow
Just this part, we go to the second part.
======================================================
Second part:
(Find and edit the materials)
What are materials?
Well, the materials serve to indicate the name of the texture that the file ".sco" will use.
You remember it the first file ".sco" the "SNP_Vss_Snow_FPS.sco" that down there had a name like "FPS_SNP_vintorez" this is the name of the material that indicates the first person texture "VSS"
And in the second the "SNP_Vss_Snow.sco" down there had "SNP_Vintorez" this is the name of the second material that we will have to edit.
in: bin\Data\ObjectsDepot\Weapons\Materials
Find this files:
FPS_SNP_vintorez
SNP_Vintorez
And copy and paste the folder you created in "materials"
You will have the folder they:
First I will change the names to:
FPS_SNP_vss_snow
SNP_Vss_Snow
Open both with notepad ++ and we will edit again!
in: SNP_Vss_Snow,mat
Edit the second line to the file name in my case is "SNP_Vss_Snow"
find:
Texture
and edit:
Texture= snp_vintorez_d.dds
"snp_vintorez_d.dds" will be the name of the texture, edit to the name you have your texture in my case will be "snp_vss_snow_d.dds"
Like this:
Now let's edit "FPS_SNP_vss_snow"
You will do the same thing the first time, but now will edit the first time to:
FPS_SNP_vss_snow
and the password for:
fps_snp_vss_snow_d.dds
Like this:
I hope you are understood.
CAME TO THIRD PARTY !!!!!!!!
======================================================
Let the third part:
(Find and edit textures)
First in the first material was called:
"snp_vintorez_d.dds" this is the name that will look and also had:
"fps_snp_vintorez_d.dds" come on.
In: bin\Data\ObjectsDepot\Weapons\Textures
Find the following files:
snp_vintorez_d.dds
fps_snp_vintorez_d.dds
Copy and paste the folder you created in "textures"
like this:
And edit the names for the name you put it in materials in the second part:
fps_snp_vss_snow_dsnp_vss_snow_d
Now we will use the "DXT1 Bitmap Manipulator"
Now follow the tutorial images:
Now you save in any folder and edit the way you want the image and does the same with the other.
After editing pull the image in the format saved into the "DXT1 Bitmap Manipulator" and go to "file / save as / dds" texture and save your texture
Now open your db items and look for the code of "vss"
======================================================
I use the following programs:
Photoshop
DXT1 Bitmap Manipulator
Notepad++
A good site to find download them:
You must be registered to see links
======================================================
First part:
(Find all templates and edit them)
Ok Come on!
in: bin\Data\ObjectsDepot\Weapons
Look for these files:
After that copy and paste into paste that you created in "weapons"
Now in my case it will be called "vss_snow" then I'll rename them and will look like this:
Remember one thing, regardless of the name that will always be the same way as the original, with uppercase or lowercase.
We will now edit the files, click the right in the files ".sco" just them and put to edit with notepad ++
In my case, these are the files:
in: SNP_Vss_Snow_FPS.sco
In the "2" you will see this "Name = SNP_Vintorez_FPS" or any other name of your weapon, in my case will edit for "Name = SNP_Vss_Snow_FPS"
Like this:
This name is the file name.
Now you will go down a little further to find:
These names vary for each weapon.
What are they?
Well it is the name of the stuff that says the name will be searched texture.
We will edit this name to:
"FPS_SNP_vss_snow"
Click "ctrl + f" and look to replace and do it with "ALL" because there are many files with the same name in other parts as well.
Will be like this:
Okay, now let's go:
SNP_Vss_Snow.sco
We will do the same thing on the second line will edit for:
SNP_Vss_Snow
And down there we will change all:
SNP_vss_snow
Just this part, we go to the second part.
======================================================
Second part:
(Find and edit the materials)
What are materials?
Well, the materials serve to indicate the name of the texture that the file ".sco" will use.
You remember it the first file ".sco" the "SNP_Vss_Snow_FPS.sco" that down there had a name like "FPS_SNP_vintorez" this is the name of the material that indicates the first person texture "VSS"
And in the second the "SNP_Vss_Snow.sco" down there had "SNP_Vintorez" this is the name of the second material that we will have to edit.
in: bin\Data\ObjectsDepot\Weapons\Materials
Find this files:
FPS_SNP_vintorez
SNP_Vintorez
And copy and paste the folder you created in "materials"
You will have the folder they:
First I will change the names to:
FPS_SNP_vss_snow
SNP_Vss_Snow
Open both with notepad ++ and we will edit again!
in: SNP_Vss_Snow,mat
Edit the second line to the file name in my case is "SNP_Vss_Snow"
find:
Texture
and edit:
Texture= snp_vintorez_d.dds
"snp_vintorez_d.dds" will be the name of the texture, edit to the name you have your texture in my case will be "snp_vss_snow_d.dds"
Like this:
Now let's edit "FPS_SNP_vss_snow"
You will do the same thing the first time, but now will edit the first time to:
FPS_SNP_vss_snow
and the password for:
fps_snp_vss_snow_d.dds
Like this:
I hope you are understood.
CAME TO THIRD PARTY !!!!!!!!
======================================================
Let the third part:
(Find and edit textures)
First in the first material was called:
"snp_vintorez_d.dds" this is the name that will look and also had:
"fps_snp_vintorez_d.dds" come on.
In: bin\Data\ObjectsDepot\Weapons\Textures
Find the following files:
snp_vintorez_d.dds
fps_snp_vintorez_d.dds
Copy and paste the folder you created in "textures"
like this:
And edit the names for the name you put it in materials in the second part:
fps_snp_vss_snow_dsnp_vss_snow_d
Now we will use the "DXT1 Bitmap Manipulator"
Now follow the tutorial images:
Now you save in any folder and edit the way you want the image and does the same with the other.
After editing pull the image in the format saved into the "DXT1 Bitmap Manipulator" and go to "file / save as / dds" texture and save your texture
Now open your db items and look for the code of "vss"
<Weapon itemID="101084" category="21" upgrade="1" FNAME="SNP_Vintorez" Weight="2500">
<Model file="Data/ObjectsDepot/Weapons/SNP_Vintorez.sco" AnimPrefix="SNP_Vintorez" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
<Store name="VSS VINTOREZ" icon="$Data/Weapons/StoreIcons/SNP_Vintorez.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
<PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="200" spread="2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
<FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
and edit:
FNAME="SNP_Vintorez"
<Model file="Data/ObjectsDepot/Weapons/SNP_Vintorez.sco"
<Weapon itemID="101084"
My case:
FNAME="SNP_vss_snow"
<Model file="Data/ObjectsDepot/Weapons/SNP_Vss_Snow.sco"
<Weapon itemID="198978"
Last code:
<Weapon itemID="198978" category="21" upgrade="1" FNAME="SNP_vss_snow" Weight="2500">
<Model file="Data/ObjectsDepot/Weapons/SNP_Vss_Snow.sco" AnimPrefix="SNP_Vintorez" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
<Store name="VSS VINTOREZ" icon="$Data/Weapons/StoreIcons/SNP_Vintorez.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
<PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="200" spread="2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
<FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
and find in animations:
Change first name for:
SNP_vss_snow
Last code:
that's it, I hope they can.
Leave a like and even more. If the admin wish to delete, excuse me too struggled!
I USE GOOGLE TRANSLATE
SNP_Vintorez,Idle_SNP_Vintorez,UI_Idle_SNP_SVD,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Vintorez,Reload_Idle_SNP_Vintorez,Reload_Crouch_SNP_Vintorez,Stand_Shooting_SNP_Vintorez,Zoom_ASR_M4_Fire,Stand_Shooting_SNP_Vintorez,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
Change first name for:
SNP_vss_snow
Last code:
SNP_vss_snow,Idle_SNP_Vintorez,UI_Idle_SNP_SVD,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Vintorez,Reload_Idle_SNP_Vintorez,Reload_Crouch_SNP_Vintorez,Stand_Shooting_SNP_Vintorez,Zoom_ASR_M4_Fire,Stand_Shooting_SNP_Vintorez,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
that's it, I hope they can.
Leave a like and even more. If the admin wish to delete, excuse me too struggled!
I USE GOOGLE TRANSLATE
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