my milkshake.
- Joined
- Aug 23, 2008
- Messages
- 230
- Reaction score
- 10
Well this kind of worked for me :/ i mean i noticed that when i changed a few things and compiled i got more then usual
.
go to MapleCharacter.java and find
those are the hp/mp gains for every level up for each job ( idk about the gm one
). Edit them as you wish just don't make it like 500000001337 or something :O.
Also explore the file as you would find lots of tweaks inside
. Hope this helped and idk if this was made or not
.
go to MapleCharacter.java and find
Code:
public void levelUp() {
ISkill improvingMaxHP = SkillFactory.getSkill(1000001);
ISkill improvingMaxMP = SkillFactory.getSkill(2000001);
int improvingMaxHPLevel = getSkillLevel(improvingMaxHP);
int improvingMaxMPLevel = getSkillLevel(improvingMaxMP);
remainingAp += 5;
if (job == MapleJob.BEGINNER) {
// info from the odin what's working thread, thanks
maxhp += rand(14, 16);
maxmp += rand(10, 12);
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.THIEF)) {
// info from bowman forum at sleepywood, thanks guys
maxhp += rand(20, 24);
maxmp += rand(14, 16);
} else if (job.isA(MapleJob.MAGICIAN)) {
// made up
maxhp += rand(10, 14);
maxmp += rand(20, 24);
} else if (job.isA(MapleJob.WARRIOR)) {
// made up
maxhp += rand(22, 26);
maxmp += rand(4, 7);
} else if (job.isA(MapleJob.GM)) {
maxhp += rand(1000, 3000);
maxmp += rand(1000, 3000);
}
those are the hp/mp gains for every level up for each job ( idk about the gm one
Also explore the file as you would find lots of tweaks inside