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Well, some people were asking for a tutorial so here goes.
Things you'll need.
- Developer mode runnable (See bottom of post). Not a requirement, but makes things a lot better.
-A brain
Let's get started.
First, unpack the Login.mrs in the Interface folder in Gunz. Open up Login.RS.XML. See this somewhere near the bottom? (Note, number won't be 0s)
Copy that and save it somewhere for now. Now, unpack your map that you wanna use as a login map. first of all, change all the important filenames (the BSP, COL, LM, RS, RS.XML, and minimap.xml) so the map name is Login instead of whatever it was before, and rename the folder it's in to login. Now, open up the RS.XML in the new map and scroll toward the bottom. If it has one, delete the spawn_solo_101. Now, the part we copied earlier, paste it into the RS.XML of the new map, in the same area the spawn_solo_blahs are.
Now, here's where the hard/fun begins. Chances are, the part you just pasted in has terrible coordinates and spawn points for the character. Technically you could pack the new login into an MRS and use it as it is, but it would look disgusting. So, here's where the developer mode runnable comes in. Use debug mode (not gonna explain how, just google) and play in debug mode in the map you want as a login with the developer runnable. While ingame, pull up the dev menu (explained at the bottom of the post) and go where you want in the map. Get your character in the exact position you want it to face and be in the login map. See the direction and coordinates of the character? Put those numbers into the <POSITION> and <DIRECTION> areas of the spawn_solo_101. For the camera it's basically the same thing, just use your character to approximate where you want the camera to start and end and where to face. It's not hard.
Now just pack it all up into an MRS once you have the coords and directions put in and you should be good to go. Congratulations, you have a custom login map.
Credits to peaceofpi for helping me out on my first login map, credits to me for writing the guide, etc. etc. etc.
Dev mode ****:
Things you'll need.
- Developer mode runnable (See bottom of post). Not a requirement, but makes things a lot better.
-A brain
Let's get started.
First, unpack the Login.mrs in the Interface folder in Gunz. Open up Login.RS.XML. See this somewhere near the bottom? (Note, number won't be 0s)
Code:
<DUMMY name="spawn_solo_101">
<POSITION>0.0 0.0 0.0</POSITION>
<DIRECTION>0.0 0.0 0.0</DIRECTION>
</DUMMY>
<DUMMY name="camera_pos 02">
<POSITION>0.0 0.0 0.0</POSITION>
<DIRECTION>0.0 0.0 0.0</DIRECTION>
</DUMMY>
<DUMMY name="camera_pos 01">
<POSITION>0.0 0.0 0.0</POSITION>
<DIRECTION>0.0 0.0 0.0</DIRECTION>
</DUMMY>
Now, here's where the hard/fun begins. Chances are, the part you just pasted in has terrible coordinates and spawn points for the character. Technically you could pack the new login into an MRS and use it as it is, but it would look disgusting. So, here's where the developer mode runnable comes in. Use debug mode (not gonna explain how, just google) and play in debug mode in the map you want as a login with the developer runnable. While ingame, pull up the dev menu (explained at the bottom of the post) and go where you want in the map. Get your character in the exact position you want it to face and be in the login map. See the direction and coordinates of the character? Put those numbers into the <POSITION> and <DIRECTION> areas of the spawn_solo_101. For the camera it's basically the same thing, just use your character to approximate where you want the camera to start and end and where to face. It's not hard.
Now just pack it all up into an MRS once you have the coords and directions put in and you should be good to go. Congratulations, you have a custom login map.
Credits to peaceofpi for helping me out on my first login map, credits to me for writing the guide, etc. etc. etc.
Dev mode ****:
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There's a dev mode runnable. It uh, is from like September '05 so doesn't support things like snow in maps. And I don't think it'll work on pservers for obvious reasons. Press F9 to enable dev mode ingame.