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- Dec 3, 2014
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for me the code does not appear can help me?
I can't find
gfxMovie.SetVariable("_root.api.Main.Marketplace.MarketplaceTab7.visible", true);
My gun flap is already enabled.
I am using education.
this is tested only in src warzth v2
How I can activate in education ?
Portugues:
Como eu posso ativar na education ?
void FrontendWarZ::eventMarketplaceActive(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
{
//gfxMovie.SetVariable("_root.api.Main.Marketplace.MarketplaceTab7.visible", true);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab7.visible", true);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tutorial.visible", true);
}
void UIItemInventory::addTabTypes()
{
Scaleform::GFx::Value var[8];
var[2].SetNumber(0);
var[3].SetNumber(0);
var[4].SetNumber(0);
var[5].SetNumber(0);
var[6].SetNumber(0);
var[7].SetBoolean(true); // visible in store
// store & inventory tabs
var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(1);
var[1].SetString("ammo");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(2);
var[1].SetString("explosives");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(3);
var[1].SetString("gear");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(4);
var[1].SetString("food");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(5);
var[1].SetString("survival");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(6);
var[1].SetString("equipment");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(7);
var[1].SetString("account");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
}
z[Nội dung ẩn]
this patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660
Dthis patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660
tksthis patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660
tythis patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660
1this patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660
tythis patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660
wowthis patch is to fix the bug that disappears the table of equipment after enabling the table of weapons[Hidden content]
View attachment 196660