If I understand what you're saying, I'm not sure as I haven't messed around with starter packages. Experiment!
ill try to add more info maybe you know either way
USE C9World
INSERT INTO Game.TblPcMail(cPcNo, cMailType, cSubjectKey, cContentKey, cFromPcName, cSubject, cContent, cMoney, cSerialNo)
VALUES(2, 1, 0, 0, 'Keleen', 'RZItemWork', 'RZItemWork', 0, 658)
INSERT INTO Game.TblItem (cItemId, cPosition, cOwnerNo, cStckCnt, cDur, cOwnerTabNo, cGuildGrade, cIsSealed)
VALUES(15677, 6, 2, 1, 30, 0, 0, 0)
this line VALUES(2, 1, 0, 0, 'Keleen', 'RZItemWork', 'RZItemWork', 0, 658)
instead of providing senders ID and name is it possible to leave it on defult @ <-- like so and just provide a false name so basically when a new char will be created he will be able to get his goodies from the mail area and not inventory