[Tutorial] How to add Labyrinth difficulty for nest/raid

Legendary Battlemage
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change _NewBalanceFlag = 1
If my reasoning is correct, _NewBalanceFlag is a determinant for the Labyrinth difficulty function.
Change _NewBalanceFlag = 1 to enable the labyrinth function.
if you set _ExDifficultyTypeMin = 0, and _ExDifficultyTypeMax = 14, players can choose labyrinth level 0 - 10
cmiiw
this sql will make RowID 14851 ( RuneDragon_Nest) have Labyrinth difficulty 0 - 15
updated level to enter with level min 95


Code:
UPDATE stageentertable
SET
_LvlMin = 95,
_LvlMax = -1,
_AbyssLvlMin = 95,
_AbyssLvlMax = -1,
_AbyssQuestID = -1,
_PartyOneNumMin = 1,
_PartyOneNumMax = 8,
_CanEasyLevel = 1,
_CanNormalLevel = 1,
_CanHardLevel = 1,
_CanVeryHardLevel = 1,
_CanNightmareLevel = 0,
_HardOpenRank = 5,
_VeryHardOpenRank = 5,
_RecommendEasyLevel = 95,
_RecommendNormalLevel = 95,
_RecommendHardLevel = 95,
_RecommendVeryHardLevel = 95,
_RecommendNightmareLevel = 95,
_RecommendEasyPartyCount = 8,
_RecommendNormalPartyCount = 8,
_RecommendHardPartyCount = 8,
_RecommendVeryHardPartyCount = 8,
_RecommendNightmarePartyCount = 8,
_StageOutDurability = 1,
_StageDieDurability = 1,
_Weight_Easy = 0,
_Weight_Normal = 0,
_Weight_Hard = 0,
_Weight_VeryHard = 0,
_Weight_Nightmare = 0,
_NewBalanceFlag = 1,
_LevelWeightlimit = 95,
_PlayerCountWeightlimit = 8,
_ExDifficultyLvlMin = 95,
_ExDifficultyLvlMax = 95,
_ExDifficultyTypeMin = 1,
_ExDifficultyTypeMax = 19,
_PlayerCountWeightIcon = 1,
_DifficultyGuideEffectIcon = 4,
_ExDifficultyGuideEffectIcon = 25,
_ExDifficultyStatusPenaltytIcon = 18
WHERE RowID = 14851

use dnt to sql
 
change _NewBalanceFlag = 1
If my reasoning is correct, _NewBalanceFlag is a determinant for the Labyrinth difficulty function.
Change _NewBalanceFlag = 1 to enable the labyrinth function.
if you set _ExDifficultyTypeMin = 0, and _ExDifficultyTypeMax = 14, players can choose labyrinth level 0 - 10
cmiiw
this sql will make RowID 14851 ( RuneDragon_Nest) have Labyrinth difficulty 0 - 15
updated level to enter with level min 95


Code:
UPDATE stageentertable
SET
_LvlMin = 95,
_LvlMax = -1,
_AbyssLvlMin = 95,
_AbyssLvlMax = -1,
_AbyssQuestID = -1,
_PartyOneNumMin = 1,
_PartyOneNumMax = 8,
_CanEasyLevel = 1,
_CanNormalLevel = 1,
_CanHardLevel = 1,
_CanVeryHardLevel = 1,
_CanNightmareLevel = 0,
_HardOpenRank = 5,
_VeryHardOpenRank = 5,
_RecommendEasyLevel = 95,
_RecommendNormalLevel = 95,
_RecommendHardLevel = 95,
_RecommendVeryHardLevel = 95,
_RecommendNightmareLevel = 95,
_RecommendEasyPartyCount = 8,
_RecommendNormalPartyCount = 8,
_RecommendHardPartyCount = 8,
_RecommendVeryHardPartyCount = 8,
_RecommendNightmarePartyCount = 8,
_StageOutDurability = 1,
_StageDieDurability = 1,
_Weight_Easy = 0,
_Weight_Normal = 0,
_Weight_Hard = 0,
_Weight_VeryHard = 0,
_Weight_Nightmare = 0,
_NewBalanceFlag = 1,
_LevelWeightlimit = 95,
_PlayerCountWeightlimit = 8,
_ExDifficultyLvlMin = 95,
_ExDifficultyLvlMax = 95,
_ExDifficultyTypeMin = 1,
_ExDifficultyTypeMax = 19,
_PlayerCountWeightIcon = 1,
_DifficultyGuideEffectIcon = 4,
_ExDifficultyGuideEffectIcon = 25,
_ExDifficultyStatusPenaltytIcon = 18
WHERE RowID = 14851

use dnt to sql
Is there anything like equalizing stat, like dungeon stat will slightly increase if party with 2-4 ppl?
 
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