[Tutorial] how to enable Spectador mode

Hud_TpsGame.cpp

Code:
void TPSGameHUD :: SetCameraPure ( r3dCamera &Cam)
{
[COLOR="#FF0000"]//#ifndef FINAL_BUILD  //UndeadBrasil[/COLOR]
    if(d_video_spectator_mode->GetBool() || d_observer_mode->GetBool())
    {
        r3dPoint3D CamPos = FPS_Position;
        CamPos.Y += 1.8f;
        r3dPoint3D ViewPos = CamPos + FPS_vVision*10.0f;


       [COLOR="#FF0000"] //Cam.FOV = r_video_fov->GetFloat();[/COLOR]
        Cam.SetPosition( CamPos );
        Cam.PointTo(ViewPos);


       [COLOR="#FF0000"] //LevelDOF = r_video_DOF_enable->GetBool();[/COLOR]
        _NEAR_DOF = 1;
        _FAR_DOF = 1;
       [COLOR="#FF0000"] //DepthOfField_NearStart = r_video_nearDOF_start->GetFloat();
        //DepthOfField_NearEnd = r_video_nearDOF_end->GetFloat();
        //DepthOfField_FarStart = r_video_farDOF_start->GetFloat();
        //DepthOfField_FarEnd = r_video_farDOF_end->GetFloat();[/COLOR]
        
        return;
    }
[COLOR="#FF0000"]//#endif // <<  red color[/COLOR]
 
Please help me see the print screen
 
Last edited by a moderator:
need edit this

Original:

Code:
REG_VAR( d_mouse_window_lock,        false,            0 );        // should I restrict mouse at window client area?
#ifndef FINAL_BUILD
REG_VAR( d_show_muzzle,                0,                0 );

modified:

Code:
REG_VAR( d_mouse_window_lock,        false,            0 );        // should I restrict mouse at window client area?
//#ifndef FINAL_BUILD
REG_VAR( d_show_muzzle,                0,                0 );

and this

Original:
Code:
REG_VAR( d_allow_musictriggerarea,    0,            0);

#endif // FINAL BUILD

modified:

Code:
REG_VAR( d_allow_musictriggerarea,    0,            0);

[COLOR=#ff0000]//#endif // FINAL BUILD[/COLOR]
put the // on this lines and fixed

where
/#endif // FINAL BUILD

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