[Tutorial] Invisible BackPack system 'All Sources'

Joined
Nov 28, 2014
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Hello Friends, I'll show you how to make an invisible backpack
Follow these steps

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search for
Code:
[/SIZE]REG_VAR( d_disable_game_hud,	false,		0 );


add bellow
Code:
REG_VAR( d_disable_backpacks_draw,  false,       0 );//DouglasPRO:: Disable backpack drawing... !


search for Repetition structure
Code:
[/SIZE]for(int i=0; i<=SLOT_Backpack; i++)


Replace to
Code:
for(int i=0; i<=SLOT_Backpack; i++) //DouglasPro:: Disable BackPack, This logic will cause the player who uses the backpack ID 20178 to become invisible
	{
        if((d_disable_backpacks_draw->GetBool() || player->CurLoadout.BackpackID == 20178) && i == SLOT_Backpack)
            continue;


		DrawSlot((ESlot)i, CharMat, dt, true, first_person, NULL);//DouglasPro:: **** haters...
	}





SCREENSHOT

vyyXWL0 - [Tutorial] Invisible BackPack system 'All Sources' - RaGEZONE Forums



Enjoy friends, like and reputation :thumbup1::ott1:​
 
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