uberEmulator - Stabilized: Revised [R63, C#, MySQL]

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hi guys,
I got this error :
TimedLock+LockTimeoutException: Timeout, Waiting for Lock...
bij TimedLock.Lock(Object o, TimeSpan timeout)
bij Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId)
bij Uber.Messages.GameClientMessageHandler.PlaceItem()
bij Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request)
bij Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data)
bij Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr)
bij System.Net.LazyAsyncResult.Complete(IntPtr userToken)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bij System.Net.ContextAwareResult.Complete(IntPtr userToken)
bij System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
bij System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
please can you help me?
 
---------- Post added at 12:21 PM ---------- Previous post was at 12:20 PM ----------

[/COLOR]blahEmu is released everywhere already stupid, It ain't stable, its just the old revision Butterfly with some fail-snippets from BlahHotel added.

Lol, but it's stabler than this emulator!

And if you don't release your fcking stable uberemu edit

we have to do any other

I have allright a fcking stable Uberemu (not compitable with PHPretro)

---------- Post added at 08:34 PM ---------- Previous post was at 08:33 PM ----------

Nah, its already messed up so that won't be the problem.

:D Haha thats a good joke

and sorry for my bad english....

---------- Post added at 08:37 PM ---------- Previous post was at 08:34 PM ----------

ok thanks

---------- Post added at 05:48 PM ---------- Previous post was at 05:43 PM ----------

but how i do that?
there are releasing new edits of timedlock but

I use this because an other every user timedlocked


start C#
Go to project
Make class calling TimedLock.cs



//The code
using System; // Habber Hotel Copyrights 2011 - 2012 ~HabberHotel.sytes.net
using System.Runtime.InteropServices;
using System.Threading;

[StructLayout(LayoutKind.Sequential)]
public struct TimedLock : IDisposable
{
private readonly object target;
private TimedLock(object o)
{
this.target = o;
}

public void Dispose()
{
Monitor.Exit(this.target);
}

public static TimedLock Lock(object o)
{
return Lock(o, TimeSpan.FromSeconds(10.0));
}

public static TimedLock Lock(object o, TimeSpan timeout)
{
TimedLock @lock = new TimedLock(o);
if (!Monitor.TryEnter(o, timeout))
{
Console.WriteLine("JUST THE GAME --->> TIMEDLOCK.. ");
}
return @lock;
}
}


and remove the //MYADVERTISION
 
Lol, but it's stabler than this emulator!

And if you don't release your fcking stable uberemu edit

we have to do any other

I have allright a fcking stable Uberemu (not compitable with PHPretro)

---------- Post added at 08:34 PM ---------- Previous post was at 08:33 PM ----------



:D Haha thats a good joke

and sorry for my bad english....

---------- Post added at 08:37 PM ---------- Previous post was at 08:34 PM ----------


there are releasing new edits of timedlock but

I use this because an other every user timedlocked


start C#
Go to project
Make class calling TimedLock.cs



//The code
using System; // Habber Hotel Copyrights 2011 - 2012 ~HabberHotel.sytes.net
using System.Runtime.InteropServices;
using System.Threading;

[StructLayout(LayoutKind.Sequential)]
public struct TimedLock : IDisposable
{
private readonly object target;
private TimedLock(object o)
{
this.target = o;
}

public void Dispose()
{
Monitor.Exit(this.target);
}

public static TimedLock Lock(object o)
{
return Lock(o, TimeSpan.FromSeconds(10.0));
}

public static TimedLock Lock(object o, TimeSpan timeout)
{
TimedLock @lock = new TimedLock(o);
if (!Monitor.TryEnter(o, timeout))
{
Console.WriteLine("JUST THE GAME --->> TIMEDLOCK.. ");
}
return @lock;
}
}


and remove the //MYADVERTISION
Thanks!:thumbup:
 
so ur telling me that this is stable, lemmie test it out...
 
hi guys ,

now i got this error :
15-3-2011 17:37:36
System.ArgumentNullException: Waarde kan niet null zijn.
Parameternaam: dataReader
bij System.Data.Common.DataAdapter.Fill(DataTable[] dataTables, IDataReader dataReader, Int32 startRecord, Int32 maxRecords)
bij System.Data.Common.DbDataAdapter.FillInternal(DataSet dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior)
bij System.Data.Common.DbDataAdapter.Fill(DataTable[] dataTables, Int32 startRecord, Int32 maxRecords, IDbCommand command, CommandBehavior behavior)
bij System.Data.Common.DbDataAdapter.Fill(DataTable dataTable)
bij Uber.Storage.DatabaseClient.ReadDataTable(String Query)
bij Uber.HabboHotel.Users.Messenger.HabboMessenger.FriendshipExists(UInt32 UserOne, UInt32 UserTwo)
bij Uber.Messages.GameClientMessageHandler.AcceptRequest()
bij Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request)
bij Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data)
bij Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr)
bij System.Net.LazyAsyncResult.Complete(IntPtr userToken)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bij System.Net.ContextAwareResult.Complete(IntPtr userToken)
bij System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
bij System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

please can you help me :)
 
hi guys ,

now i got this error :
15-3-2011 17:37:36
System.ArgumentNullException: Waarde kan niet null zijn.
Parameternaam: dataReader
bij System.Data.Common.DataAdapter.Fill(DataTable[] dataTables, IDataReader dataReader, Int32 startRecord, Int32 maxRecords)
bij System.Data.Common.DbDataAdapter.FillInternal(DataSet dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior)
bij System.Data.Common.DbDataAdapter.Fill(DataTable[] dataTables, Int32 startRecord, Int32 maxRecords, IDbCommand command, CommandBehavior behavior)
bij System.Data.Common.DbDataAdapter.Fill(DataTable dataTable)
bij Uber.Storage.DatabaseClient.ReadDataTable(String Query)
bij Uber.HabboHotel.Users.Messenger.HabboMessenger.FriendshipExists(UInt32 UserOne, UInt32 UserTwo)
bij Uber.Messages.GameClientMessageHandler.AcceptRequest()
bij Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request)
bij Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data)
bij Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr)
bij System.Net.LazyAsyncResult.Complete(IntPtr userToken)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bij System.Net.ContextAwareResult.Complete(IntPtr userToken)
bij System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
bij System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

please can you help me :)

you need an good r63 swfs
 
idk if this is anything to do with the emu but no one can access my client, but my emu ip is 127.0.0.1 and everytime i try to change to my hotel ip it just says errors :s
 
Hey, Could you add the inventory fix? ive added it, but it get's 'error's' and just wont work?

thanks
-Robert PS: love thee emu ;D
 
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