Uncapping FPS

Curious on why do you want that in a game from the early 2000's, what do you expect to gain from a higher fps?
 
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How can i uncap fps? its stuck between 60-63
IF im not wrong, first ypu basicly need to change the game to be a 64bit instead of 32bit, and then you basicly need to change ALOT within the source but at the end it might be easier to fo the game within new game engine.
And like the other one said, this game has no need to be above 63 fps, it way too old. 😊 if you feel its lagging at 60-63fps i do prefer to change models for the world part with that you can make the game feel more smooth 😊 that what im doing now 😊
 
Upvote 0
IF im not wrong, first ypu basicly need to change the game to be a 64bit instead of 32bit, and then you basicly need to change ALOT within the source but at the end it might be easier to fo the game within new game engine.
And like the other one said, this game has no need to be above 63 fps, it way too old. 😊 if you feel its lagging at 60-63fps i do prefer to change models for the world part with that you can make the game feel more smooth 😊 that what im doing now 😊
The only thing that needs to be done is being able to calculate delta time and use that to handle frame movements so you're not rendering the same frame multiple times or increasing the entire game speed.
 
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