Universal Editor Lite

Sounds about right, as said above, I've got it using 0's instead of null values (although if a cell is null when saving, it'll auto-convert it to a zero).
 
Typo: In Search Form, when clicking "Apply Changes" it says "Saved changes for %s" -> "Changes applied for %s".
Wouldn't be better, because it isn't saving in reality?

And for the default value. For numeric columns would be "0" as it is now,
but for text columns should be "-".

And for the bugs/issues, I think there is none to report. :P
 
Typo: In Search Form, when clicking "Apply Changes" it says "Saved changes for %s" -> "Changes applied for %s".
Wouldn't be better, because it isn't saving in reality?

And for the default value. For numeric columns would be "0" as it is now,
but for text columns should be "-".

And for the bugs/issues, I think there is none to report. :P

Too true; I'll apply the text adjustment and the column default.

I've coded the column adding/removal forms, just not sure if those should make their way into the Lite v1.3.0.0 or not.
 
Not for the lite version, I fixed up the column control for the advanced one but I'm still not sure if I'll add those forms to the lite.

I moved houses as well so, I've been busy this week getting settled and moving **** around, so I should be back with 1.3.0.0 in a week or two, it's horribly hard balancing two real-life projects and a couple online projects; turns chaotic, but I'll :thumbup:
 
Sounds neat. For the advanced version, you should add custom crypt option. Helps servers prevent leechers.

Tell me about it. Moving houses here as well, as well as working on some projects. So tiring. :)
 
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Sounds neat. For the advanced version, you should add custom crypt option. Helps servers prevent leechers.

Tell me about it. Moving houses here as well, as well as working on some projects. So tiring. :)

Already got them implemented, they're in the latest lite version, but you can't switch crypts, the advanced allows you to switch crypts/encoding on the fly, I'll add a custom-encrypt option soon, which will allow you to create your own crypt and apply the changes to all the services/bin (as well as all your files) then, save the crypt as a special key on the machine to allow only their editor (or any editor where the key is located) to use the custom crypt.

I still have to implement the export/import options (I'm going to setup two options; .xls files and tab-delimited text files for importing/exporting); both will be view able in Excel of course.
 
Nice Editor. But it bugs the TextData.shn in Odin Files as far as I saw. It says Go to Od] instead of Go to Odin Store or Odin StQ "X"Key
 
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Test my newest lite and lemme' know if you still experience this issue, I fixed an issue linked to the column-type a couple weeks ago so hopefully you don't experience it again.

Updated OP - Added v1.3
 



Now there are everywhere (Items, Stats etc) randomly letters where they shouldnt be :?:
Edit: You can click on the pic to see it at full size I know its a bit small here in forums :x
 



Now there are everywhere (Items, Stats etc) randomly letters where they shouldnt be :?:
Edit: You can click on the pic to see it at full size I know its a bit small here in forums :x

Can you throw up an example w/ it appearing on another area? Example: When viewing an item, never seen this issue before, cheers.
 
@Everyone:
I suggest to use Bug Reporting Form or something like that:

Universal Editor version: Lite/Advanced v_._
Problem: Short description
Original File(s): Source files you used / None
Bugged File(s): The bugged file(s) after saving / None
Images: Images of the problem / None
Error Message: If there is error message then that goes here / None
Course of Action: Way to reproduce the Error / None

@JustAnotherWnB
Universal Editor version: Lite+Advanced v1.0 - v1.3
Problem: Random characters in text what aren't supposed to be there.
Original File(s): None
Bugged File(s): None
Images:
Myth - Universal Editor Lite - RaGEZONE Forums

Error Message: None
Course of Action: Open TextData(1-3).shn and save, and then look it in game.

@Myth
The above files use type 26 which is called ZeroTerminatedBytes. As the name says that is must have Zero byte at the end, but in your case the Editor doesn't add it.
The random symbols come because of that. Client starts to read from start and read till it finds the Zero byte, but it finds it from next record (The row length zero byte).

You can use the form and freely edit it. It should get you all needed info for the bugs.:wink:


Universal Editor version: Lite+Advanced v1.0 - v1.3
Error Message: Object reference not set to ....
Course of Action: Open any file. Open Search Form. Press Search. Start to edit something (There must be cursor blinking). And now close the Search Form. Reopen it and click search. And you got an error :P
 

Like the reporting idea, helps me fix them a lot faster, don't know about their proper names either but you're correct, forgot to apply the column edits I did for the advanced on the lite, so the type-26's should be fine now, as well as the search function issue.

Added v1.4 to the OP.
 
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