So now i do want to fully start developing for untrix
PS>iam not owner of shyemu anymore its malacka so dont ask me for 2 projects.
So altso Untrix is an whole new world of warcraft emulator and let me tell ur a thing that its not based of any emulators.
Its just an emu i got mine hands on its not fully working it need many fixes and as i know it only supports 3.1.3
And iam looking for some Really good c++ dev's Bacouse the structure of the core looks more Advances then mangos etc it haves 2 updatefields one .h and one .cpp with its own updatefield structure in each.
The core Are using openssl altso it were the first compile error
currently we will need to fix the compile errors with the lua engine and then go to core errors.
and compile errors with lua engine etc i mean + gameserver bacouse it wont compile.
altso as an example of the core i will give ur some lines from the core.
this is updatefields.cpp
this is updatefields.h
i know the updatefields.h looks like aspire or mangos or trinity yes its same strucutre.
but you can see that the core is made by an very advanced programmer so i dont think that the core will be more editable then mangos.
but it will be good for funservers too bacouse it will be able to handle lua.
So if ur wanna look more at the core your can check this svn out
Your can altso add my msn vittwow@hotmail.com if your want to apply or contact me.
:wave::wave::wave:
PS>iam not owner of shyemu anymore its malacka so dont ask me for 2 projects.
So altso Untrix is an whole new world of warcraft emulator and let me tell ur a thing that its not based of any emulators.
Its just an emu i got mine hands on its not fully working it need many fixes and as i know it only supports 3.1.3
And iam looking for some Really good c++ dev's Bacouse the structure of the core looks more Advances then mangos etc it haves 2 updatefields one .h and one .cpp with its own updatefield structure in each.
The core Are using openssl altso it were the first compile error
currently we will need to fix the compile errors with the lua engine and then go to core errors.
and compile errors with lua engine etc i mean + gameserver bacouse it wont compile.
altso as an example of the core i will give ur some lines from the core.
this is updatefields.cpp
Code:
/* Name, Object Type, Pos, Offset, Size,Type, Flags */
{ "OBJECT_FIELD_GUID", OBJECT, 0, NULL, 2, Long, Public },
{ "OBJECT_FIELD_TYPE", OBJECT, 2, NULL, 1, Int, Public },
{ "OBJECT_FIELD_ENTRY", OBJECT, 3, NULL, 1, Int, Public },
{ "OBJECT_FIELD_SCALE_X", OBJECT, 4, NULL, 1, Float, Public|DontSave },
{ "OBJECT_FIELD_PADDING", OBJECT, 5, NULL, 1, Int, Padding },
this is updatefields.h
Code:
OBJECT_FIELD_GUID = 0, // Size: 2 bytes, Type: Long, Flags: Public
OBJECT_FIELD_TYPE = 2, // Size: 1 byte, Type: Int, Flags: Public
OBJECT_FIELD_ENTRY = 3, // Size: 1 byte, Type: Int, Flags: Public
OBJECT_FIELD_SCALE_X = 4, // Size: 1 byte, Type: Float, Flags: Public, DontSave
OBJECT_FIELD_PADDING = 5, // Size: 1 byte, Type: Int, Flags: Padding
OBJECT_END = 6
i know the updatefields.h looks like aspire or mangos or trinity yes its same strucutre.
but you can see that the core is made by an very advanced programmer so i dont think that the core will be more editable then mangos.
but it will be good for funservers too bacouse it will be able to handle lua.
So if ur wanna look more at the core your can check this svn out
You must be registered to see links
Your can altso add my msn vittwow@hotmail.com if your want to apply or contact me.
:wave::wave::wave: