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Updated ObjectEditor Converter {{{{{{WARNING}}}}}}}

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how to use : Janebug

In order to get this to work you have to put all your db files in a folder called Data64 on D drive only, it must be D drive...
It will read them and add them to sql deleting all what you have in there now so BACKUP BACKUP-

Now this is NOT 100% correct SQL Injector more like 80% But it will give you the correct GUIDEs and Parse most of the db files....

Don't ask me for help, I enjoy Christmas so here is your RoM Gift iam sure it will be better then the one form USA...




{{{{{{{{ WARNING }}}}}}}}}
I named it 10xxxxxx so its on the top of the directory inside the fold .... Mess up starting this file and you will ERASE your entire DATABASE...



by : Janebug
 
Last edited:
Running it takes a long time, and the interface will freeze during execution. Wait for the login window to appear, indicating the end of the execution. Another reminder: be sure to back up the original database before using it.
 
the link is dead damn it I missed it. I'm really am curious on how you handled some of the readjustments. because I still have trouble with reading the data in when trying to enable this part of the code.
 
the link is dead damn it I missed it. I'm really am curious on how you handled some of the readjustments. because I still have trouble with reading the data in when trying to enable this part of the code.
Updated link for those who did not have time to download


 
thanks for the re-up but i did not think anyone wanted it so is why i did not readd a DL for it
 
have you considered compiling it in 32-bit instead of 64-bit. that's how I have it working I can send you my version. and then I also had a side question. how did you get it to actually show the proper amount of items instead of showing a subversion or sub number of items. I don't have a picture of it anymore but I'm trying to explain it. it would show items 15000/15555 in the dialogue
 
here's the source code to the 32-bit version sorry it took so long for the response I've been busy some of the structures need to be updated to make it work with the new files and if you guys need help let me know and I'll try to do a brief tutorial on how to reverse engineer that .db files
 
here's the source code to the 32-bit version sorry it took so long for the response I've been busy some of the structures need to be updated to make it work with the new files and if you guys need help let me know and I'll try to do a brief tutorial on how to reverse engineer that .db files
waiting for tutorial then :) Better late then never :) good share .
 
For example, do we use the itemobject.db file to transfer it to the objectdata database?
 
search in the code for itemobject.db you should find some code that is in there for exporting the data it's commented out I think it's commented out I think there's a file that it needs to read from something 64 on your D drive,
 
search in the code for itemobject.db you should find some code that is in there for exporting the data it's commented out I think it's commented out I think there's a file that it needs to read from something 64 on your D drive,
So, is its purpose to complete the missing elements as I thought? So, with this tool, I will easily keep .db files in the objectdata database on my own server?
 
So, is its purpose to complete the missing elements as I thought? So, with this tool, I will easily keep .db files in the objectdata database on my own server?
I tried but it doesn't give very healthy results, I tried it for itemobject, when I opened the editor the first things that caught my eye were the cost values of the items, they were all very high, and also for armorobject the features on the armors were very high. So either I failed or I don't know :D
 
I tried but it doesn't give very healthy results, I tried it for itemobject, when I opened the editor the first things that caught my eye were the cost values of the items, they were all very high, and also for armorobject the features on the armors were very high. So either I failed or I don't know :D
you need to update the structures. then you can get those from reverse engineering in the DB file or looking for the DV files in Ida and then reverse engineering the structure from there
 
you need to update the structures. then you can get those from reverse engineering in the DB file or looking for the DV files in Ida and then reverse engineering the structure from there
Thank you bro I will try
 
How does this work, and what exactly am I supposed to do? I perform nightly database backups—what will this process delete, and will it recreate the necessary data?
 
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