Upgrades rates HELP!!

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Junior Spellweaver
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Hey guys,
how do i change upgrade rates for items ?? iff did it with itemupgrade. but with reseditor i cant find the file. HELP

i cant find it with data, datasub1, datasub2, senstesion00 and 01 so where i do need to change it
 
no im only can change the drop,money,exp rates. but i cant change the itemupgrade rates. normaly i need to do that in itemupgrade but i cant find the file is reseditor, data, datasub 1 and 2 and sensation 00 and 01. so any other idees??
 
ok thx now i now how to change the assesories rates but i still dont get the rates for normal upgrades because i dont got the ItemUpgrade.LUA file\. any idees??
 
It should be located in your resource folder. It isn't in the LUA or Script folder (I forget what the name is) but just the root directory of the Resource folder. But if it isn't there for some bad reason, then make it.

Here's the code in mine, just make a file named ItemUpgrade.lua and put this in it: (v15 though, beware)
Code:
----------------------------------------------------------
-- ÇǾî½Ì È®·ü( n/10000 ) --------------------------------
----------------------------------------------------------
tSuitProb = { 8000, 5000, 2000, 500 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }


----------------------------------------------------------
-- ÀϹÝÁ¦·Ã È®·ü -----------------------------------------
----------------------------------------------------------
-- ÇØ¿Ü´Â +4ºÎÅÍ ¾Æ·¡ °ª¿¡¼­ 10% °¨¼ÒµÈ °ªÀÌ Àû¿ëµÈ´Ù. ( n * 0.9 )
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };


----------------------------------------------------------
-- ¼Ó¼ºÁ¦·Ã ----------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
	tAttribute[nNum] = {}
	tAttribute[nNum].nProb = nProb
	tAttribute[nNum].nDamageRate = nDamageRate
	tAttribute[nNum].nDefenseRate = nDefenseRate
	tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--		Á¦·Ã°ª,		È®·ü,		µ¥¹ÌÁöÁõ°¡À²,		¹æ¾î·ÂÁõ°¡À²,		¼Ó¼ºº¸Á¤Áõ°¡À²  (Á¦·Ã°ªÀ» Á¦¿ÜÇÑ ¸ðµç°ªÀº n/10000)
AddAttribute(	1,		10000,		200,			200,			500		)
AddAttribute(	2,		10000,		221,			221,			522		)
AddAttribute(	3,		9200,		256,			256,			560		)
AddAttribute(	4,		7000,		305,			305,			612		)
AddAttribute(	5,		5300,		368,			368,			680		)
AddAttribute(	6,		4000,		446,			446,			763		)
AddAttribute(	7,		3000,		537,			537,			860		)
AddAttribute(	8,		2300,		642,			642,			973		)
AddAttribute(	9,		1700,		761,			761,			1101		)
AddAttribute(	10,		1300,		895,			895,			1244		)
AddAttribute(	11,		1000,		1042,			1042,			1402		)
AddAttribute(	12,		700,		1203,			1203,			1575		)
AddAttribute(	13,		600,		1379,			1379,			1763		)
AddAttribute(	14,		400,		1568,			1568,			1966		)
AddAttribute(	15,		300,		1772,			1772,			2184		)
AddAttribute(	16,		250,		1989,			1989,			2417		)
AddAttribute(	17,		200,		2221,			2221,			2665		)
AddAttribute(	18,		150,		2467,			2467,			2998		)
AddAttribute(	19,		120,		2726,			2726,			3207		)
AddAttribute(	20,		100,		3000,			3000,			3500		)

----------------------------------------------------------
-- ¾ÆÀÌÅÛ Æ®·£Áö ----------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel	= 500000
nItemTransyHighLevel	= 2000000
 
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