v18 Discussion

Adler - v18 Discussion - RaGEZONE Forums

Adler - v18 Discussion - RaGEZONE Forums

Adler - v18 Discussion - RaGEZONE Forums

Adler - v18 Discussion - RaGEZONE Forums

Adler - v18 Discussion - RaGEZONE Forums


Holy ****! :ott::ott1::thumbup::drool:
 
kFlyFF and eFlyFF differ nearly dramatically. I don't see why such a shift in content from one language to another is necessary. I have felt from the get go that eFlyFF was a dumbed down version of its counterpart. It shouldn't be hard to accept some kind of solidarity. Those who have been around since the beginning or "Version 0" for most of you (v5/6) will understand what I am saying. I've seen mobs, weapons, hairstyles and NPCs in kFlyFF that I have never seen. In reality, you may get this stuff for real but the original is far beyond it now. Such a shame really. I was really pulling for an atmosphere such as this one you see before you. Its not the happy-go-lucky feeling you get with the eFlyFF. Some of it looked like it took inspiration from a Tim Burton movie. Oh well. Time will tell when v20 gets here, you will see some serious **** if my sources are telling the truth.
 
could you plz tell the efects of the weapons
their design looks awesomeeee, thats what i think

There's several sources stating what the stats are, for some reason the stats on the weapons I have on my sandbox differ from the public ones so I don't want to post them and mislead you, sorry. ;-;
 
New(unconfirmed) details:
  • Over 100 new quests are added( not just the kill monster return to NPC type) but unique ones which explore flyff storyline for levels 15-105
  • BETA release date has been given to the 28th of July for the 18th flyff update
  • New Monster droping system(unsure what this is atm, very loosely translated)
Source: Res files/Some random Korean game site that hinted me
Adler - v18 Discussion - RaGEZONE Forums
 
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New(unconfirmed) details:
  • Over 100 new quests are added( not just the kill monster return to NPC type) but unique ones which explore flyff storyline for levels 15-105
  • BETA release date has been given to the 28th of July for the 18th flyff update
  • New Monster droping system(unsure what this is atm, very loosely translated)
Source: Res files/Some random Korean game site that hinted me
Adler - v18 Discussion - RaGEZONE Forums

Now that sounds interesting.
 
New patches out for all 3 instance dungeons and monster sounds ^.^

List of new Windows:
Code:
#define APP_EVENTARENA_DISPLAYTITLE                                     1103
#define APP_APPLET479                                                   1104
#define APP_EVENTARENA_SCOREDISPLAY                                     1105
#define APP_APPLET480                                                   1106
#define APP_SERVER_NOTICE 
#define APP_APPLET461                                                   1068
#define APP_EVENTARENA_ADMIN                                            1069
#define APP_APPLET462                                                   1070
#define APP_EVENTARENA_BLUEMEMADMIN                                     1071
#define APP_APPLET463                                                   1072
#define APP_EVENTARENA_MEMCALL                                          1073
#define APP_APPLET464                                                   1074
#define APP_EVENTARENA_CALLADMIN                                        1075
#define APP_APPLET465                                                   1076
#define APP_EVENTARENA_ENTER                                            1077
#define APP_APPLET466                                                   1078
#define APP_EVENTARENA_STOP                                             1079
#define APP_APPLET467                                                   1080
#define APP_EVENTARENA_WINNER                                           1081
#define APP_APPLET468                                                   1082
#define APP_EVENTARENA_MEMBERADMIN                                      1083
#define APP_APPLET469                                                   1084
#define APP_BARUNA_WAKEUP_CANCEL                                        1085
#define APP_APPLET470                                                   1086
#define APP_TRADEBG                                                     1087
#define APP_APPLET471                                                   1088
#define APP_TRADE_MAIN                                                  1089
#define APP_APPLET472                                                   1090
#define APP_APPLET473                                                   1091
#define APP_APPLET474                                                   1092
#define APP_APPLET475                                                   1093
#define APP_TRADE_REGISTER                                              1094
#define APP_APPLET476                                                   1095
#define APP_TRADE_MASSAGE                                               1096
#define APP_APPLET477                                                   1097
#define APP_TRADE_TRADE                                                 1098
#define APP_APPLET478

Guessing thats FWC stuff
 
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well that explains theses:
 

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Why would they add an underwater region? Moving in water is the same as walking on land in the game anyway. There is no boyancy or water mechanics to be seen. It could be done without it.

I see they are bringing the airships back. Is there going to be some backstory with this or is this another grind-your-way-through region constantly being seen?

And I doubt there are many low level stuff judging by the trailers I've seen. More endgame crap like usual.

Sorry. But I'm unimpressed.
 
Why would they add an underwater region? Moving in water is the same as walking on land in the game anyway. There is no boyancy or water mechanics to be seen. It could be done without it.

I see they are bringing the airships back. Is there going to be some backstory with this or is this another grind-your-way-through region constantly being seen?

And I doubt there are many low level stuff judging by the trailers I've seen. More endgame crap like usual.

Sorry. But I'm unimpressed.

You should research some more, nearly all the content is for levels 15-105.
 
And I doubt there are many low level stuff judging by the trailers I've seen. More endgame crap like usual.

Sorry. But I'm unimpressed.

Why would they add low level stuff, if its easy like * to exp your char from level 1 to hero + most of the players are already hero.
 
You should research some more, nearly all the content is for levels 15-105.

You completely missed the important point in his post.

I agree Glaphan, it's going to look stupid. Making an underwater world without any water mechanics. It's the same over and over, grind content. I want to see some new content, completely new. Theres so many things that would fit the FlyFF style, but the only thing they do is make new grinding maps, new weapons/armor and raising level cap.
 
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