• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

WZ [v83] LKC KSH ASWAN ARK monsters/bosses v1

Kaotic Owner
Loyal Member
Joined
Oct 12, 2005
Messages
1,282
Reaction score
70


all mob ids in string are at bottom of file string wz
also mobs are higher lvler and flagged as bosses as thats how i use them in my server

monsters added:
monster park - 100% working
LKC - 100% working
KSH - 100% working
awsan - ??? working - havent tested them
ark - corrurpted mobs - 100% working no ark boss yet

coming soon:
magnus and his mobs

Bosses:
von leon in FULL no rips or edits - removed few skills that might crash
empress only attacks no skills

UI:
under UIwindow look for mobgage for all hp bars of all bosses to v206
UI was from some public wz files

credits ALL mob releated stuff ME ME ME
ui stuff dunno who made it

do w/e u want with this idc about credits

if ppl are wandering, these mobs were ripped from 117.2 and 123 clients where new wz formats havent been placed in yet which made importing breeze cuz they dont use inlink/outlinks lol - if someone wants to tell what version 1st used inlink/outlinks on mobs lemme know.

for those who wish to help expand this mob attacks with BALL effect needs info/attack moved to attack1/info section for it to work
 
Last edited:
Newbie Spellweaver
Joined
Sep 27, 2018
Messages
93
Reaction score
20
_inlink and _outlink was introduced in v146...? I think? Somewhere around there.
 
Newbie Spellweaver
Joined
Sep 27, 2018
Messages
93
Reaction score
20
Just an FYI, use MSEA 135(?) when importing stuff to v83 or whatever. I think they had up to Sengoku before they even switched away from using the old butt UOL method in their WZs.
 
Kaotic Owner
Loyal Member
Joined
Oct 12, 2005
Messages
1,282
Reaction score
70
i just got v137 and its also on old system but new wz i got i managed to get every mob from v1.23 in it and tweaked few bosses to get them working
 
Experienced Elementalist
Joined
Sep 27, 2016
Messages
217
Reaction score
68
yea but we dont know how to use ur parser lol else i would XD lol also seems source isnt working in game either
I'm by no means a genius but I got the parser to work :huh: source property didn't come around till at least over v117, so of course it doesn't work on v83.


In v83? Source doesn't work. Source doesn't exist in v83 lmao. You need to usew WzUOL property.

WzUOL can be used, but in the long run it isn't a viable option unless you want to have messed up animations and stuff. WzUOL is only used when both the canvas and the origin are exactly the same between 2 specified paths. That's the whole reason source, inlink and outlink properties were created. Canvases were repeated, but the origins were different. Correct me if I'm wrong, I don't know 100% for sure
 
Newbie Spellweaver
Joined
Sep 27, 2018
Messages
93
Reaction score
20
I'm by no means a genius but I got the parser to work :huh: source property didn't come around till at least over v117, so of course it doesn't work on v83.
WzUOL can be used, but in the long run it isn't a viable option unless you want to have messed up animations and stuff. WzUOL is only used when both the canvas and the origin are exactly the same between 2 specified paths. That's the whole reason source, inlink and outlink properties were created. Canvases were repeated, but the origins were different. Correct me if I'm wrong, I don't know 100% for sure
You are certainly correct!
 
Back
Top